#include <pyfbsdk_generated.h>
Public Member Functions | |
FBProfiler () | |
Constructor. | |
FBProfileTimeEvent | GetEndEventSample (int pIndex) |
Get end time event for event at given index. | |
FBProfileTimeEvent | GetEventSample (int pIndex) |
Only possible way to query collected FBProfileTimeEvent. | |
int | GetEventSampleCount () |
Get number of time event samples collected during last sampling. | |
float | GetProfilingCost () |
Profiling collection can affect scene performace. | |
str | GetStatComment (int pIndex) |
Get aditional information about what action is stat refering to. | |
int | GetStatCount () |
Stats are holding last execution time/duration of action. | |
float | GetStatDuration (int pIndex) |
Get time that was spend on execution of action. | |
int | GetStatIndex (str pName) |
Search for index of given stat name. | |
str | GetStatName (int pIndex) |
Get information about what action is stat refering to. | |
float | GetStatStart (int pIndex) |
Get start time of action. | |
float | GetStatStop (int pIndex) |
Get stop time of action. | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
bool | ActiveSampling |
Read/Write Property: Activate the sampling for time events. Call before quering for FBProfileTimeEvent. | |
int | BufferSize |
Read/Write Property: Buffer size for average and timing computation (maximum value 200). | |
int | EvaluationDepth |
Read/Write Property: Specify the depth of evaluation profiling for data collection (maximum value is 10). | |
bool | FrameReference |
Read/Write Property: Draw task cycles in relation to main thread cycle time - frame cycle (percentage display). | |
FBProfilingMode | ProfilingMode |
Read/Write Property: Profiling collection modes, including disabling all profiling. | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Central place to query profiling results and change profiling options.
FBProfiler | ( | ) |
Constructor.
FBProfileTimeEvent GetEndEventSample | ( | int | pIndex | ) |
Get end time event for event at given index.
This function and FBProfileTimeEvent.IsSingleEvent are useful to identify duration of event action.
pIndex | Sample index. |
FBProfileTimeEvent GetEventSample | ( | int | pIndex | ) |
Only possible way to query collected FBProfileTimeEvent.
pIndex | Sample index. |
int GetEventSampleCount | ( | ) |
Get number of time event samples collected during last sampling.
float GetProfilingCost | ( | ) |
Profiling collection can affect scene performace.
This function return how costly is profiling.
Get aditional information about what action is stat refering to.
pIndex | Index of stat. |
int GetStatCount | ( | ) |
Stats are holding last execution time/duration of action.
They are used for actions that doesn't appear frequently, like file IO.
Get time that was spend on execution of action.
pIndex | Index of stat. |
Search for index of given stat name.
pName | Name of the sample that we are looking for. |
Get information about what action is stat refering to.
pIndex | Index of stat. |
Get start time of action.
pIndex | Index of stat. |
Get stop time of action.
pIndex | Index of stat. |
bool ActiveSampling |
Read/Write Property: Activate the sampling for time events. Call before quering for FBProfileTimeEvent.
int BufferSize |
Read/Write Property: Buffer size for average and timing computation (maximum value 200).
int EvaluationDepth |
Read/Write Property: Specify the depth of evaluation profiling for data collection (maximum value is 10).
bool FrameReference |
Read/Write Property: Draw task cycles in relation to main thread cycle time - frame cycle (percentage display).
FBProfilingMode ProfilingMode |
Read/Write Property: Profiling collection modes, including disabling all profiling.