Python Reference Guide
 
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FBRendererCallback Class Reference

Open Reality renderer callback interface. More...

#include <pyfbsdk_generated.h>

Inheritance diagram for FBRendererCallback:

Public Member Functions

 FBRendererCallback (str pName)
 Constructor.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

bool DefaultCameraBackPlateRendering
 Read write Property: Set true to use default camera back plate rendering; set false to disable it.

 
bool DefaultCameraFrontPlateRendering
 Read write Property: Set true to use default camera front plate rendering; set false to disable it.

 
bool DefaultLightGroundProjectionRendering
 Read write Property: Set true to use default light ground projection rendering; set false to disable it.

 
bool DefaultLightVolumeRendering
 Read write Property: Set true to use default light volume rendering; set false to disable it.

 
bool SupportIDBufferPicking
 Read write Property: Can this Renderer Callback support IDBuffer Picking.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

Open Reality renderer callback interface.


Constructor & Destructor Documentation

◆ FBRendererCallback()

FBRendererCallback ( str  pName)

Constructor.

Member Data Documentation

◆ DefaultCameraBackPlateRendering

bool DefaultCameraBackPlateRendering

Read write Property: Set true to use default camera back plate rendering; set false to disable it.

◆ DefaultCameraFrontPlateRendering

bool DefaultCameraFrontPlateRendering

Read write Property: Set true to use default camera front plate rendering; set false to disable it.

◆ DefaultLightGroundProjectionRendering

bool DefaultLightGroundProjectionRendering

Read write Property: Set true to use default light ground projection rendering; set false to disable it.

◆ DefaultLightVolumeRendering

bool DefaultLightVolumeRendering

Read write Property: Set true to use default light volume rendering; set false to disable it.

◆ SupportIDBufferPicking

bool SupportIDBufferPicking

Read write Property: Can this Renderer Callback support IDBuffer Picking.