Python Reference Guide
 
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FBRigidBody Class Reference

Rigid body class. More...

#include <pyfbsdk_generated.h>

Inheritance diagram for FBRigidBody:

Public Member Functions

 FBRigidBody (FBModelOptical pOptical=None)
 Constructor.
 
 FBRigidBody (FBRigidBody pRigidBody)
 Constructor.
 
 ComputeAnimation ()
 Compute the rigid body animation.
 
bool IsValid ()
 Check if valid (if item exists).
 
 Snap ()
 Snap the rigid body.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

bool Done
 Property: Done?

 
FBListRigidBodyMarkers Markers
 Property: List of markers composing the rigid body.

 
FBRigidBodyMode Mode
 Property: Rigid body mode.

 
FBModel Model
 Property: Rigid body model.

 
FBAnimationNode QualityData
 Property: Quality of rigid body.

 
int SmoothWidth
 Property: Smoothing width.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

Rigid body class.


Constructor & Destructor Documentation

◆ FBRigidBody() [1/2]

FBRigidBody ( FBModelOptical  pOptical = None)

Constructor.

Parameters
pOpticalOptical model(default=NULL).

◆ FBRigidBody() [2/2]

FBRigidBody ( FBRigidBody  pRigidBody)

Constructor.

Parameters
pRigidBodyRigid body to copy information from.

Member Function Documentation

◆ ComputeAnimation()

ComputeAnimation ( )

Compute the rigid body animation.

◆ IsValid()

bool IsValid ( )

Check if valid (if item exists).

Returns
true if segment is valid.

◆ Snap()

Snap ( )

Snap the rigid body.

Member Data Documentation

◆ Done

bool Done

Property: Done?

◆ Markers

FBListRigidBodyMarkers Markers

Property: List of markers composing the rigid body.

◆ Mode

Property: Rigid body mode.

◆ Model

FBModel Model

Property: Rigid body model.

◆ QualityData

FBAnimationNode QualityData

Property: Quality of rigid body.

◆ SmoothWidth

int SmoothWidth

Property: Smoothing width.