Shader class. More...
#include <fbshader.h>

Public Member Functions | |
| FBShader (const char *pName, HIObject pObject=NULL) | |
| Protected constructor. | |
| IObject_Declare (override) | |
| virtual FBShaderModelInfo * | NewShaderModelInfo (HKModelRenderInfo pModelRenderInfo, int pSubRegionIndex) |
| Create a new shader-model information object. | |
| virtual void | UpdateModelShaderInfo (FBRenderOptions *pOptions, FBShaderModelInfo *pInfo) |
| Update shader-model information when model, material & texture mapping or shader setting change. | |
| virtual void | DestroyShaderModelInfo (FBRenderOptions *pOptions, FBShaderModelInfo *pInfo) |
| Destroy shader-model information object callback. | |
| virtual bool | ReplaceAll (FBModel *pModel) |
| Replace all shader in pModel. | |
| virtual bool | Append (FBModel *pModel) |
| Append shader to pModel. | |
| virtual bool | ShaderNeedBeginRender () |
| Does the shader need a begin render call. | |
| virtual void | ShaderBeginRender (FBRenderOptions *pOptions, FBShaderModelInfo *pInfo) |
| Pre-rendering of shaders that is called only one time for a shader instance. | |
| virtual void | ShadeModel (FBRenderOptions *pOptions, FBShaderModelInfo *pInfo, FBRenderingPass pPass) |
| Real-time shading callback for shader without kFBShaderCapacityMaterialEffect. | |
| virtual void | ShadeModelShadow (FBRenderOptions *pRenderOptions, FBShaderModelInfo *pInfo) |
| Draw custom shadow shape callback for shader with kFBShaderCapacityDrawShadow but without kFBShaderCapacityMaterialEffect. | |
Public Member Functions inherited from FBBox | |
| FBBox (const char *pName, HIObject pObject=NULL) | |
| Constructor. | |
| virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
| Creation of IN/OUT Animation Nodes. | |
| virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
| virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
| Evaluation of non TRS nodes that needs to be evaluated. | |
| virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Notification function for animation thread. | |
| virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when candidate needs to be resolved (like global to local). | |
| virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a global candidate is set on an animation node. | |
| virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a non-global candidate is set on an animation node. | |
| virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
| Storage/Retrieval of information into the FBX file format. | |
| virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
| virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
| Destroy an animation node. | |
| virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
| Is the animation node user data? | |
| virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
| This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. | |
| virtual FBAnimationNode * | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. | |
| virtual FBAnimationNode * | AnimationNodeOutGet () |
| virtual const char * | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
| virtual const char * | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
| IObject_Declare (override) | |
| virtual int | GetOutConnectorCount () const |
| Get the number of animation node outputs for this box. | |
| virtual int | GetInConnectorCount () const |
| Get the number of animation node inputs for this box. | |
| virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
| Get the animation node output associated with the given index. | |
| virtual FBAnimationNode * | GetInConnector (int pIndex) const |
| Get the animation node input associated with the given index. | |
Public Member Functions inherited from FBComponent | |
| FBComponent (HIObject pObject) | |
| Constructor. | |
| virtual | ~FBComponent () |
| Destructor. | |
| virtual bool | FBCreate () |
| Open Reality Creation function. | |
| virtual void | FBDestroy () |
| Open Reality destruction function. | |
| virtual void | FBDelete () override |
| Open Reality deletion function. | |
| virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
| Assign component to an internal pointer. | |
| virtual int | PropertyAdd (FBProperty *pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| void | PropertyRemove (FBProperty *pProperty) |
| Remove a Property from the component's Property manager. | |
| void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. | |
| FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
| Create user or dynamic property. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| void | SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| void | EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. | |
| void | DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. | |
| void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessObjectNamespace. | |
| virtual const char * | ClassName () override |
| Get the class name. | |
| virtual bool | UseCustomPropertyViewSet () const |
| Use the custom property viewSet or not. | |
| const char * | GetFullName (void) |
| Get the full name. | |
| void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| Set the owner Namespace object. | |
| FBNamespace * | GetOwnerNamespace (void) |
| Get the owner Namespace object. | |
| FBFileReference * | GetOwnerFileReference (void) |
| Get the owner FileReference object. | |
| void | HardSelect () |
| HardSelect. | |
| virtual bool | Is (int pTypeId) override |
| Returns true if object is of type TypeId. | |
| virtual int | GetTypeId () override |
| GetTypeId( int pTypeId ) | |
Public Member Functions inherited from FBWrapperHolder | |
| FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject. | |
| void | AddWrapper (FBScriptWrapper *) |
| void | RemoveWrapper (FBScriptWrapper *) |
Real-time shading callbacks for kFBMaterialEffectShader. | |
| const char * | ShaderDescription |
| Description. | |
| FBPropertyBool | Enable |
| Read Write Property: Is the shader Enabled | |
| FBPropertyRenderingPass | RenderingPass |
| Read Write Property: Rendering pass object are shaded in. | |
| virtual void | ShaderPassTypeBegin (FBRenderOptions *pRenderOptions, FBRenderingPass pPass) |
| For all the shader instances of the same type, to setup the common state for all this type of shaders. | |
| virtual void | ShaderPassTypeEnd (FBRenderOptions *pRenderOptions, FBRenderingPass pPass) |
| For all the shader instances of the same type, to clean the common state for all this type of shaders. | |
| virtual void | ShaderPassInstanceBegin (FBRenderOptions *pRenderOptions, FBRenderingPass pPass) |
| For all the models associated with this shader instance, to setup the common state for this shader instance. | |
| virtual void | ShaderPassInstanceEnd (FBRenderOptions *pRenderOptions, FBRenderingPass pPass) |
| For all the models associated with this shader instance, to clean the common state for this shader instance. | |
| virtual void | ShaderPassMaterialBegin (FBRenderOptions *pRenderOptions, FBRenderingPass pPass, FBShaderModelInfo *pInfo) |
| For all the models mapped with this material and associated with this shader instance, to setup the common material state for this shader instance. | |
| virtual void | ShaderPassMaterialEnd (FBRenderOptions *pRenderOptions, FBRenderingPass pPass, FBShaderModelInfo *pInfo) |
| For all the models mapped with this material and associated with this shader instance, to clean the common material state for this shader instance. | |
| virtual void | ShaderPassGeometryBegin (FBRenderOptions *pRenderOptions, FBRenderingPass pPass, FBShaderModelInfo *pInfo) |
| For all the models instanced from the same geometry, to setup the common VBO state for this shader instance. | |
| virtual void | ShaderPassGeometryEnd (FBRenderOptions *pRenderOptions, FBRenderingPass pPass, FBShaderModelInfo *pInfo) |
| For all the models instanced from the same geometry, to clean the common VBO state for this shader instance. | |
| virtual void | ShaderPassModelsDraw (FBRenderOptions *pRenderOptions, FBRenderingPass pPass, const FBArrayTemplate< FBShaderModelInfo * > &pInfoArray) |
| For all the models with the same material/geometry mappings, inside this functions, we only need to setup modelview matrix, and draw the meshes. | |
| virtual void | ShaderPassModelDraw (FBRenderOptions *pRenderOptions, FBRenderingPass pPass, FBShaderModelInfo *pInfo) |
| Callback for Cg/CgFx shader to setup WorldMaitrx/WorldMatrixIT parameters. | |
| virtual void | ShaderPassDrawShadowBegin (FBRenderOptions *pRenderOptions) |
| Shadow draw pass begin notify for shader with kFBShaderCapacityMaterialEffect and kFBShaderCapacityDrawShow. | |
| virtual void | ShaderPassDrawShadowEnd (FBRenderOptions *pRenderOptions) |
| Shadow draw pass end notify for shader with kFBShaderCapacityMaterialEffect and kFBShaderCapacityDrawShow. | |
| FBShaderPassActionCallback | GetShaderPassActionCallback () const |
| Get Shader Pass Action Callback registration;. | |
| void | SetShaderPassActionCallback (FBShaderPassActionCallback pCallback) |
| Set Shader Pass Action Callback registration;. | |
| virtual void | CloneShaderParameter (FBShader *pNewShader) |
| Clone shader. | |
| virtual void | DetachDisplayContext (FBRenderOptions *pOptions, FBShaderModelInfo *pInfo) |
| Detach the display context from the shader. | |
| virtual bool | FbxStore (FBFbxObject *pFbxObject) |
| Storage of information into the FBX file format. | |
| virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, FBRenderer *pRenderer) |
| Retrieval of information into the FBX file format. | |
| void | InvalidateShaderVersion () |
| Invalidate Shader version to trigger model-shader informaton to be updated. | |
| int | GetShaderVersion () const |
| Return Shader Version. | |
| FBShaderCapacity | GetShaderCapacity () const |
| Return Shader Capacity (bitwise value) | |
| bool | HasShaderCapacity (FBShaderCapacity pCapacity) |
| Return true if shader has certain capacity. | |
| void | SetShaderCapacity (FBShaderCapacity pCapacity, bool pOn) |
| Set Shader Capacity (bitwise value). | |
| int | GetDrawInstancedMaximumSize () const |
| Get shader maximum size for draw instanced. | |
| void | SetDrawInstancedMaximumSize (int pMaxSize) |
| Set shader maximum size for draw instanced. | |
| virtual void | UploadModelViewMatrixArrayForDrawInstanced (const double *pModelViewMatrixArray, int pCount) |
| Callback for uploading the modelview array when draw instanced. | |
| static FBRenderingPass | GetRenderingPassNeededForAlpha (FBAlphaSource pTransparency) |
| In order to be called at the right passes, a shader must set the result of GetRenderingPassNeededForAlpha() to RenderingPass for a given transparency type. | |
Additional Inherited Members | |
Public Types inherited from FBBox | |
| enum | ECandidateAction { eCandidateAccept , eCandidateIntercept , eCandidateInterceptAfterEvaluation } |
| Resolving action for candidates. More... | |
Static Public Member Functions inherited from FBComponent | |
| static int | GetInternalClassId () |
| static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
| static const char * | FBComponentGetName (FBComponent *pObject) |
| static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
| static const char * | FBComponentGetLongName (FBComponent *pObject) |
Public Attributes inherited from FBBox | |
| const char * | UniqueName |
| internal Unique name. | |
| FBPropertyBool | Animatable |
| Read Write Property: Is the box animatable. | |
| FBPropertyBool | Live |
| Read Write Property: Is live? | |
| FBPropertyBool | RecordMode |
| Read Write Property: Is recording? | |
Public Attributes inherited from FBComponent | |
| FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| FBPropertyListComponent | Components |
| List: List of components. | |
| FBPropertyListComponent | Parents |
| List: Parents. | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. | |
| FBPropertyString | Name |
| Read Write Property: Unique name of object. | |
| FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. | |
| FBPropertyFolder | Folder |
| Read Write Property: The folder that contain this component. | |
Static Public Attributes inherited from FBComponent | |
| static int | TypeInfo |
| Contains the Type information of the object. | |
Protected Member Functions inherited from FBPlug | |
| bool | IsSDKComponent () |
| Return whether or not item is an SDK component. | |
| bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. | |
| bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. | |
| bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. | |
| bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. | |
| bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection. | |
| bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection. | |
| void | DisconnectAllSrc () |
| Remove all source connections. | |
| void | DisconnectAllDst () |
| Remove all destination connections. | |
| bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index. | |
| bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index. | |
| bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index. | |
| bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index. | |
| bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B. | |
| bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex. | |
| bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc. | |
| int | GetSrcCount () |
| Get source connection count. | |
| FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index. | |
| FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index. | |
| int | GetDstCount () |
| Get destination connection count. | |
| FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index. | |
| FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index. | |
| bool | BeginChange () |
| Begins a change on multiple plugs. | |
| void | EndChange () |
| Ends a change on multiple plugs. | |
| void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag. | |
| bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed. | |
| void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag. | |
| bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed. | |
| int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List. | |
| bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status. | |
| void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag. | |
| bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed. | |
| FBPlug * | GetOwner () |
| Get the owner of this plug. | |
| FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index. | |
| int | GetOwnedCount () |
| Get the owned plug count. | |
| virtual const char * | ClassName () |
| internal System vars. | |
| virtual bool | Is (int pTypeId) |
| Is( int pTypeId ) | |
| virtual int | GetTypeId () |
| GetTypeId( int pTypeId ) | |
| virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. | |
| virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. | |
| virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. | |
| virtual void | FBDelete () |
| Actual destructor for a FBPlug. | |
Static Protected Member Functions inherited from FBPlug | |
| static int | GetInternalClassId () |
| Internal class Id. | |
Protected Attributes inherited from FBPlug | |
| bool | mAllocated |
| Contain the Allocation State of the Component. | |
| HIObject | mObject |
| Handle on the Plug. | |
| bool | mSDKComponent |
| bool Plug is an SDK component. | |
Static Protected Attributes inherited from FBPlug | |
| static const char * | ClassGroupName |
| ClassGroupName of the object. | |
| static int | TypeInfo |
| TypeInfo. | |
| static int | mGlobalTypeInfo |
| Represente the Type Index. | |
Shader class.
Definition at line 452 of file fbshader.h.
| FBShader | ( | const char * | pName, |
| HIObject | pObject = NULL |
||
| ) |
Protected constructor.
| pName | Shader name. |
| pObject | Internal parent object to own shader(default=NULL). |
|
virtual |
Append shader to pModel.
| pModel | Model to append shader to. |
|
virtual |
Clone shader.
| pNewShader | Shader to copy data to. |
|
virtual |
Destroy shader-model information object callback.
| pOptions | Render options. |
| pInfo | Shader-model information object to destroy. |
|
virtual |
Detach the display context from the shader.
| pOptions | Render options. |
| pInfo | Shader-model information object. |
|
virtual |
Retrieval of information into the FBX file format.
| pFbxObject | Object to interface with FBX file format. |
| pRenderer | Renderer being restored. |
|
virtual |
Storage of information into the FBX file format.
| pFbxObject | Object to interface with FBX file format. |
| int GetDrawInstancedMaximumSize | ( | ) | const |
Get shader maximum size for draw instanced.
|
staticprotected |
In order to be called at the right passes, a shader must set the result of GetRenderingPassNeededForAlpha() to RenderingPass for a given transparency type.
It should not be called at rendering time.
| pTransparency | Transparency type. |
| FBShaderCapacity GetShaderCapacity | ( | ) | const |
Return Shader Capacity (bitwise value)
| FBShaderPassActionCallback GetShaderPassActionCallback | ( | ) | const |
Get Shader Pass Action Callback registration;.
| int GetShaderVersion | ( | ) | const |
Return Shader Version.
| bool HasShaderCapacity | ( | FBShaderCapacity | pCapacity | ) |
Return true if shader has certain capacity.
| void InvalidateShaderVersion | ( | ) |
Invalidate Shader version to trigger model-shader informaton to be updated.
|
virtual |
Create a new shader-model information object.
| pModelRenderInfo | Internal Model Render Info. |
| pSubRegionIndex |
|
virtual |
Replace all shader in pModel.
| pModel | Model to replace all shader to. |
| void SetDrawInstancedMaximumSize | ( | int | pMaxSize | ) |
Set shader maximum size for draw instanced.
| void SetShaderCapacity | ( | FBShaderCapacity | pCapacity, |
| bool | pOn | ||
| ) |
Set Shader Capacity (bitwise value).
Only when the shader is not connected to any model, this function will take effect. otherwise, it will be ignored.
| void SetShaderPassActionCallback | ( | FBShaderPassActionCallback | pCallback | ) |
Set Shader Pass Action Callback registration;.
|
virtual |
Real-time shading callback for shader without kFBShaderCapacityMaterialEffect.
This is called after all the calls to ShaderBeginRender.
| pOptions | Render options. |
| pPass | Rendering pass. |
| pInfo | Shader-model information. |
|
virtual |
Draw custom shadow shape callback for shader with kFBShaderCapacityDrawShadow but without kFBShaderCapacityMaterialEffect.
| pRenderOptions | Render options. |
| pInfo | Shader-model information. |
|
virtual |
Pre-rendering of shaders that is called only one time for a shader instance.
|
virtual |
Does the shader need a begin render call.
|
virtual |
Shadow draw pass begin notify for shader with kFBShaderCapacityMaterialEffect and kFBShaderCapacityDrawShow.
| pRenderOptions | Render options. |
|
virtual |
Shadow draw pass end notify for shader with kFBShaderCapacityMaterialEffect and kFBShaderCapacityDrawShow.
| pRenderOptions | Render options. |
|
virtual |
For all the models instanced from the same geometry, to setup the common VBO state for this shader instance.
| pRenderOptions | Render options. |
| pPass | Rendering pass. |
| pInfo | Shader-model information. |
|
virtual |
For all the models instanced from the same geometry, to clean the common VBO state for this shader instance.
| pRenderOptions | Render options. |
| pPass | Rendering pass. |
| pInfo | Shader-model information. |
|
virtual |
For all the models associated with this shader instance, to setup the common state for this shader instance.
| pRenderOptions | Render options. |
| pPass | Rendering pass. |
|
virtual |
For all the models associated with this shader instance, to clean the common state for this shader instance.
| pRenderOptions | Render options. |
| pPass | Rendering pass. |
|
virtual |
For all the models mapped with this material and associated with this shader instance, to setup the common material state for this shader instance.
| pRenderOptions | Render options. |
| pPass | Rendering pass. |
| pInfo | Shader-model information. |
|
virtual |
For all the models mapped with this material and associated with this shader instance, to clean the common material state for this shader instance.
| pRenderOptions | Render options. |
| pPass | Rendering pass. |
| pInfo | Shader-model information. |
|
virtual |
Callback for Cg/CgFx shader to setup WorldMaitrx/WorldMatrixIT parameters.
| pRenderOptions | Render options. |
| pPass | Rendering pass. |
| pInfo | Shader-model information. |
|
virtual |
For all the models with the same material/geometry mappings, inside this functions, we only need to setup modelview matrix, and draw the meshes.
| pRenderOptions | Render options. |
| pPass | Rendering pass. |
| pInfoArray | An array of Shader-model information to be displayed. |
|
virtual |
For all the shader instances of the same type, to setup the common state for all this type of shaders.
| pRenderOptions | Render options. |
| pPass | Rendering pass. |
|
virtual |
For all the shader instances of the same type, to clean the common state for all this type of shaders.
| pRenderOptions | Render options. |
| pPass | Rendering pass. |
|
virtual |
Update shader-model information when model, material & texture mapping or shader setting change.
| pOptions | Render options. |
| pInfo | Shader-model information object to be updated. |
|
virtual |
Callback for uploading the modelview array when draw instanced.
| pModelViewMatrixArray | pointer of 4x4 column major modelview matrix array, length is 4*4*pCount; |
| pCount | number of modelview matrixs in the array. |
| FBPropertyBool Enable |
Read Write Property: Is the shader Enabled
Definition at line 669 of file fbshader.h.
| FBPropertyRenderingPass RenderingPass |
Read Write Property: Rendering pass object are shaded in.
Set the property to kFBPassFlat if you want to be called at the first pass, kFBPassPostRender at the second pass, kFBPassFlat | kFBPassPostRender at both. The current pass will be the third argument of ShadeModel()
Definition at line 676 of file fbshader.h.
| const char* ShaderDescription |
Description.
Definition at line 634 of file fbshader.h.