|
| FBCamera | CenterCamera |
| | Read Write Property: This property hold the center camera connected to it. Must be either the master, left or right camera.
|
| |
| bool | DisplayZeroParallaxPlane |
| | Read Write Property: Display the zero parallax plane.
|
| |
| FBAnimatableDouble | FilmOffsetLeftCam |
| | Read Write Property: This property handles the film offset for the left camera. (inch)
|
| |
| FBAnimatableDouble | FilmOffsetRightCam |
| | Read Write Property: This property handles the film offset for the right camera. (inch)
|
| |
| FBAnimatableDouble | InteraxialSeparation |
| | Read Write Property: This property handles the distance between left and right cameras.
|
| |
| FBCamera | LeftCamera |
| | Read Write Property: This property hold the left camera connected to it.
|
| |
| str | PrecompFileName |
| | Read Write Property: This property handles the precomp file name.
|
| |
| str | RelativePrecompFileName |
| | Read Write Property: This property handles the relative precomp file name.
|
| |
| FBCamera | RightCamera |
| | Read Write Property: This property hold the right camera connected to it.
|
| |
| FBCameraStereoType | Stereo |
| | Read Write Property: //!< This property handles the types of Stereo camera.
|
| |
| FBAnimatableDouble | ToeInAdjust |
| | Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode.
|
| |
| FBAnimatableDouble | ZeroParallax |
| | Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs.
|
| |
| FBColor | ZeroParallaxPlaneColor |
| | Read Write Property: Zero parallax plane color.
|
| |
| float | ZeroParallaxPlaneTransparency |
| | Read Write Property: Zero parallax plane transparency.
|
| |
| float | AntiAliasingIntensity |
| | Read Write Property: Anti-aliasing intensity.
|
| |
| FBCameraAntiAliasingMethod | AntiAliasingMethod |
| | Read Write Property: Anti-aliasing method.
|
| |
| FBCameraApertureMode | ApertureMode |
| | Read Write Property: Aperture mode.
|
| |
| FBAnimatableColor | BackGroundColor |
| | Read Write Property: Background color for camera.
|
| |
| bool | BackGroundImageCenter |
| | Read Write Property: Center the background image
|
| |
| bool | BackGroundImageCrop |
| | Read Write Property: Crop the background image
|
| |
| bool | BackGroundImageFit |
| | Read Write Property: Fit the background image
|
| |
| bool | BackGroundImageKeepRatio |
| | Read Write Property: Keep the background image's ratio
|
| |
| FBAnimatableDouble | BackGroundImageOffsetX |
| | Read Write Property: Ignored if BackGroundImageFit is true. X offset, in term of percentage of the fit background image width, applied on the background image.
|
| |
| FBAnimatableDouble | BackGroundImageOffsetY |
| | Read Write Property: Ignored if BackGroundImageFit is true. Y offset, in term of percentage of the fit background image height, applied on the background image.
|
| |
| FBAnimatableDouble | BackGroundImageScaleX |
| | Read Write Property: Ignored if BackGroundImageFit is true. X scale, in term of percentage of the fit background image width, applied on the background image.
|
| |
| FBAnimatableDouble | BackGroundImageScaleY |
| | Read Write Property: Ignored if BackGroundImageFit and/or BackGroundImageKeepRatio is true. Y scale, in term of percentage of the fit background image height, applied on the background image. The X scale property is considered instead of this Y scale property if BackGroundImageKeepRatio is set to true.
|
| |
| float | BackGroundPlaneDistance |
| | Read Write Property: Set the distance for the background plane.
|
| |
| FBCameraDistanceMode | BackGroundPlaneDistanceMode |
| | Read Write Property: Select mode for the background plane's distance.
|
| |
| FBTexture | BackGroundTexture |
| | Read Write Property: Background Texture
|
| |
| int | CameraViewportHeight |
| | Read Only Property: Camera Viewport height
|
| |
| int | CameraViewportWidth |
| | Read Only Property: Camera Viewport width
|
| |
| int | CameraViewportX |
| | Read Only Property: Camera Viewport start position's X value
|
| |
| int | CameraViewportY |
| | Read Only Property: Camera Viewport start position's Y value
|
| |
| bool | Display2DMagnifierFrame |
| | Read Write Property: Enable/Disable the drawing of the 2D Magnifier frame box.
|
| |
| bool | DisplayTurnTableIcon |
| | Read Write Property: Enable/Disable the drawing of the Turn Table icon.
|
| |
| float | FarPlaneDistance |
| | Read Write Property: Far plane distance.
|
| |
| FBAnimatableDouble | FieldOfView |
| | Read Write Property: Field of View (used when in horizontal or vertical aperture modes).
|
| |
| FBAnimatableDouble | FieldOfViewX |
| | Read Write Property: Field of View X angle (used in horizontal and vertical aperture mode).
|
| |
| FBAnimatableDouble | FieldOfViewY |
| | Read Write Property: Field of View Y angle (used in horizontal and vertical aperture mode).
|
| |
| float | FilmAspectRatio |
| | Read Write Property: Film aspect ratio.
|
| |
| FBCameraFilmBackType | FilmBackType |
| | Read Write Property: Film back standard type.
|
| |
| float | FilmSizeHeight |
| | Read Write Property: Height of the film.
|
| |
| float | FilmSizeWidth |
| | Read Write Property: Width of the film.
|
| |
| FBAnimatableDouble | FocalLength |
| | Read Write Property: Focal Length.
|
| |
| FBAnimatableDouble | FocusAngle |
| | Read Write Property: Focus Angle (rendering dof).
|
| |
| FBCameraFocusDistanceSource | FocusDistanceSource |
| | Read Write Property: Select source for focusing.
|
| |
| FBModel | FocusModel |
| | Read Write Property: Another model that determines the focus distance.
|
| |
| FBAnimatableDouble | FocusSpecificDistance |
| | Read Write Property: Specfic distance for focusing.
|
| |
| FBAnimatableDouble | ForeGroundAlpha |
| | Read Write Property: Opacity of foreground.
|
| |
| bool | ForeGroundImageCenter |
| | Read Write Property: Center the foreground image
|
| |
| bool | ForeGroundImageCrop |
| | Read Write Property: Crop the foreground image
|
| |
| bool | ForeGroundImageFit |
| | Read Write Property: Fit the foreground image
|
| |
| bool | ForeGroundImageKeepRatio |
| | Read Write Property: Keep the foreground image's ratio?
|
| |
| FBAnimatableDouble | ForeGroundImageOffsetX |
| | Read Write Property: Ignored if ForeGroundImageFit is true. X offset, in term of percentage of the fit foreground image width, applied on the foreground image.
|
| |
| FBAnimatableDouble | ForeGroundImageOffsetY |
| | Read Write Property: Ignored if ForeGroundImageFit is true. Y offset, in term of percentage of the fit foreground image height, applied on the foreground image.
|
| |
| FBAnimatableDouble | ForeGroundImageScaleX |
| | Read Write Property: Ignored if ForeGroundImageFit is true. X scale, in term of percentage of the fit foreground image width, applied on the foreground image.
|
| |
| FBAnimatableDouble | ForeGroundImageScaleY |
| | Read Write Property: Ignored if ForeGroundImageFit and/or ForeGroundImageKeepRatio is true. Y scale, in term of percentage of the fit foreground image height, applied on the foreground image. The X scale property is considered instead of this Y scale property if ForeGroundImageKeepRatio is set to true.
|
| |
| float | ForeGroundMaterialThreshold |
| | Read Write Property: Material threshold for a transparent foreground.
|
| |
| float | ForeGroundPlaneDistance |
| | Read Write Property: Set the distance for the foreground plane.
|
| |
| FBCameraDistanceMode | ForeGroundPlaneDistanceMode |
| | Read Write Property: Select mode for the foreground plane's distance.
|
| |
| FBTexture | ForeGroundTexture |
| | Read Write Property: ForeGround Texture
|
| |
| bool | ForeGroundTransparent |
| | Read Write Property: Is the foreground transparent?
|
| |
| FBColor | FrameColor |
| | Read Write Property: Frame color for camera.
|
| |
| FBCameraFrameSizeMode | FrameSizeMode |
| | Read Write Property: Frame size standard mode.
|
| |
| FBListHUD | HUDs |
| | List : HUDs present in this camera
|
| |
| bool | InteractiveMode |
| | Read Write Property: Interactive mode?
|
| |
| FBModel | Interest |
| | Read Write Property: Direct camera's interest.
|
| |
| FBAnimatableDouble | MagnifierPosX |
| | Read Write Property: 2D Magnifier X Position.
|
| |
| FBAnimatableDouble | MagnifierPosY |
| | Read Write Property: 2D Magnifier Y Position.
|
| |
| FBAnimatableDouble | MagnifierZoom |
| | Read Write Property: 2D Magnifier Zoom value.
|
| |
| FBAnimatableDouble | MotionBlurIntensity |
| | Read Write Property: Motion Blur Intensity.
|
| |
| bool | MouseLockCamera |
| | Read Write Property: Mouse lock for camera?
|
| |
| float | NearPlaneDistance |
| | Read Write Property: Near plane distance.
|
| |
| int | NumberOfSamples |
| | Read Write Property: Number of samples to oversample with.
|
| |
| FBAnimatableDouble | OpticalCenterX |
| | Read Write Property: Optical Center X (mm).
|
| |
| FBAnimatableDouble | OpticalCenterY |
| | Read Write Property: Optical Center Y (mm).
|
| |
| float | OrthoFactor |
| | Constant scale factor to be used with OrthoZoom for orthographic cameras.
|
| |
| float | OrthoZoom |
| | Read Write Property: Zoom factor of an orthographic camera.
|
| |
| float | PixelAspectRatio |
| | Read Write Property: Pixel aspect ratio.
|
| |
| float | ResolutionHeight |
| | Read Write Property: Resolution height.
|
| |
| FBCameraResolutionMode | ResolutionMode |
| | Read Write Property: Resolution standard mode.
|
| |
| float | ResolutionWidth |
| | Read Write Property: Resolution width.
|
| |
| FBAnimatableDouble | Roll |
| | Read Write Property: Camera's roll on it's Z axis.
|
| |
| FBCameraSafeAreaMode | SafeAreaMode |
| | Read Write Property: Select mode for safe area.
|
| |
| FBCameraSamplingType | SamplingType |
| | Read Write Property: Type of over sampling.
|
| |
| float | SqueezeRatio |
| | Read Write Property: Squeeze ratio.
|
| |
| bool | SystemCamera |
| | Read Only Property: Indicate if this a producer (default or system) camera or a custom (user-created) camera.
|
| |
| FBAnimatableDouble | TurnTable |
| | Read Write Property: Camera's rotation around its interest.
|
| |
| FBCameraType | Type |
| | Read Write Property: Type of camera
|
| |
| bool | Use2DMagnifier |
| | Read Write Property: Enable/Disable the 2D Magnifier.
|
| |
| bool | UseAccumulationBuffer |
| | Read Write Property: Use accumulation buffer?
|
| |
| bool | UseAntiAliasing |
| | Read Write Property: Use anti-aliasing?
|
| |
| FBAnimatableBool | UseDepthOfField |
| | Read Write Property: Use depth of field calculations?
|
| |
| bool | UseFrameColor |
| | Read Write Property: Use frame color?
|
| |
| bool | UseMotionBlur |
| | Read Write Property: Enable Motion Blur.
|
| |
| bool | UseRealTimeMotionBlur |
| | Read Write Property: Enable Real-time Motion Blur.
|
| |
| FBCameraViewPlaneMode | ViewBackGroundPlaneMode |
| | Read Write Property: Background plane view mode
|
| |
| bool | ViewCameraInterest |
| | Read Write Property: Show the camera interest?
|
| |
| bool | ViewDisplaySafeArea |
| | Read Write Property: Display safe area?
|
| |
| FBCameraViewPlaneMode | ViewForeGroundPlaneMode |
| | Read Write Property: Foreground plane view mode
|
| |
| bool | ViewNearFarPlane |
| | Read Write Property: Show near/far planes?
|
| |
| bool | ViewOpticalCenter |
| | Read Write Property: View optical center?
|
| |
| bool | ViewShowAxis |
| | Read Write Property: Show axis?
|
| |
| bool | ViewShowGrid |
| | Read Write Property: Show grid?
|
| |
| bool | ViewShowManipulators |
| | Read Write Property: Show manipulators?
|
| |
| bool | ViewShowName |
| | Read Write Property: Show name?
|
| |
| bool | ViewShowTimeCode |
| | Read Write Property: Show time code?
|
| |
| float | WindowHeight |
| | Read Only Property: Window height.
|
| |
| float | WindowWidth |
| | Read Only Property: Window width.
|
| |
| FBAnimationNode | AnimationNode |
| | Read Only Property: Animation node of the model.
|
| |
| bool | BlendShapeDeformable |
| | Read Write Property: Model blend-shape deformable. Not Savable
|
| |
| bool | CastsShadows |
| | Read Write Property: If true, the geometry will produce shadows.
|
| |
| FBListModel | Children |
| | List: Children for model.
|
| |
| bool | ConstrainDeformable |
| | Read Write Property: Model constraint deformable. Not Savable
|
| |
| FBListDeformer | Deformers |
| | List: Deformers (Skeleton Deformer or Point Cache Deformer).
|
| |
| FBVector3d | GeometricRotation |
| | Read Write Property: Geometric rotation.
|
| |
| FBVector3d | GeometricScaling |
| | Read Write Property: Geometric scaling.
|
| |
| FBVector3d | GeometricTranslation |
| | Read Write Property: Geometric translation.
|
| |
| FBGeometry | Geometry |
| | Read Write Property: Geometry for the model.
|
| |
| int | GeometryUpdateId |
| | Read Only Property: model geometry (vertex data) related update id.
|
| |
| bool | Icon3D |
| | Read Write Property: Is model a 3D icon?
|
| |
| bool | IsConstrained |
| | Read Only Property: Is model constrained?
|
| |
| bool | IsDeformable |
| | Read Only Property: Is model deformable?
|
| |
| FBModel | LookAt |
| | Read Write Property: Look at model (interest point).
|
| |
| FBListMaterial | Materials |
| | List: Materials for model.
|
| |
| FBModelVertexData | ModelVertexData |
| | Read Only Property: ModelVertexData for the model.
|
| |
| FBModel | Parent |
| | Read Write Property: Parent model.
|
| |
| bool | Pickable |
| | Read Write Property: Indicate if a model can be picked in the viewer. This has a default value of 'true'.
|
| |
| bool | PointCacheDeformable |
| | Read Write Property: Model point cache deformable. Not Savable
|
| |
| bool | PointCacheRecord |
| | Read Write Property: Record Point Cache for model? Not Savable
|
| |
| FBVector3d | PostRotation |
| | Read Write Property: Post Rotation (considered if RotationActive is true)
|
| |
| FBVector3d | PreRotation |
| | Read Write Property: Pre Rotation (considered if RotationActive is true)
|
| |
| bool | PrimaryVisibility |
| | Read Write Property: Control the geometry render state. Geometry can still cast shadows even if this is turned off.
|
| |
| bool | QuaternionInterpolate |
| | Read Write Property: Use quaternion interpolation.
|
| |
| bool | ReceiveShadows |
| | Read Write Property: If true, the geometry will receive shadows.
|
| |
| FBAnimatableVector3d | Rotation |
| | Read Write Property: Lcl rotation.
|
| |
| bool | RotationActive |
| | Read Write Property: Is model using Rotation Limits?
|
| |
| FBVector3d | RotationMax |
| | Read Write Property: Max Rotation Limit (considered if RotationActive is true)
|
| |
| bool | RotationMaxX |
| | Read Write Property: Is model using Maximum Rotation Limits On X?
|
| |
| bool | RotationMaxY |
| | Read Write Property: Is model using Maximum Rotation Limits On Y?
|
| |
| bool | RotationMaxZ |
| | Read Write Property: Is model using Maximum Rotation Limits On Z?
|
| |
| FBVector3d | RotationMin |
| | Read Write Property: Min Rotation Limit (considered if RotationActive is true)
|
| |
| bool | RotationMinX |
| | Read Write Property: Is model using Minimum Rotation Limits On X?
|
| |
| bool | RotationMinY |
| | Read Write Property: Is model using Minimum Rotation Limits On Y?
|
| |
| bool | RotationMinZ |
| | Read Write Property: Is model using Minimum Rotation Limits On Z?
|
| |
| FBModelRotationOrder | RotationOrder |
| | Read Write Property: Rotation order.
|
| |
| bool | RotationSpaceForLimitOnly |
| | Read Write Property: Apply Post Rotation Matrix only for Limits?
|
| |
| FBAnimatableVector3d | Scaling |
| | Read Write Property: Lcl scaling.
|
| |
| FBScene | Scene |
| | Read Only Property: Scene containing the model.
|
| |
| FBListShader | Shaders |
| | List: Shaders for model.
|
| |
| FBModelShadingMode | ShadingMode |
| | Read Write Property: Shading mode for the model.
|
| |
| bool | Show |
| | Read Write Property: Indicate if the viewer should show the object, according to its visibility value. This has a default value of 'false'.
|
| |
| bool | SkeletonDeformable |
| | Read Write Property: Model skeleton deformable. Not Savable
|
| |
| bool | SoftSelected |
| | Read Write Property: Is model Soft selected?
|
| |
| FBListTexture | Textures |
| | List: Textures with Special UseType (Other than "Color" which should connect to materials).
|
| |
| bool | Transformable |
| | Read Write Property: Indicate if a model can be transformable in the viewer. This has a default value of 'true'.
|
| |
| FBAnimatableVector3d | Translation |
| | Read Write Property: Lcl translation.
|
| |
| FBColor | UniqueColorId |
| | Read Only Property: Unique Color Id for color based viewer picking. Color channel values are in the range [0, 1] with 1.0/255 precision.
|
| |
| FBModel | UpVector |
| | Read Write Property: UpVector model.
|
| |
| FBAnimatableBool | Visibility |
| | Read Write Property: Visibility of model. This can be overridden by the 'Show' property.
|
| |
| bool | VisibilityInheritance |
| | Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants
|
| |
| bool | Animatable |
| | Read Write Property: Is the box animatable.
|
| |
| bool | Live |
| | Read Write Property: Is live?
|
| |
| bool | RecordMode |
| | Read Write Property: Is recording?
|
| |
| str | UniqueName |
| | internal Unique name.
|
| |
| FBListComponent | Components |
| | List: List of components.
|
| |
| str | LongName |
| | Read Write Property: Name and namespace for object.
|
| |
| str | Name |
| | Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
|
| |
| FBListComponent | Parents |
| | List: Parents.
|
| |
| FBManager | PropertyList |
| | Read Only Property: Manages all of the properties for the component.
|
| |
| bool | Selected |
| | Read Write Property: Selected property.
|
| |
| int | TypeInfo |
| | Contains the Type information of the object.
|
| |
| str | ClassGroupName |
| | ClassGroupName of the object.
|
| |
| int | TypeInfo |
| | TypeInfo.
|
| |