Sequencer menu bar

Note: Some settings for Sequencer are located in the Playblast Options.

File menu

Import Shot Audio

Opens the Import window, which lets you associate an audio clip with the selected shot(s). The file you select is assigned as the audio to play back with each of the selected shots.

Import Sequencer Audio

Opens the Import window so you can browse to select and import an audio clip.

Import Editorial

Opens the Import window so you can browse to select and import an editorial file containing audio and video clip information. You can only import files in Apple® Final Cut Pro® XML format.

Import Editorial >

Opens the Import Editorial Options.

Import Editorial Options

Start Frame Override

When on, you can use the Frame field to specify where to load the imported sequence.

Frame

When Start Frame Override is on, enter the frame number at which you want to load the imported sequence. Enter a value of 10, for example, to offset the editorial sequence to start at frame 10.

Export Editorial

Opens the Export window, letting you export editorial files containing audio and video clip information in Apple® Final Cut Pro® XML format.

Export Editorial >

Opens the Export Editorial Options.

Export Editorial Options

Playblast out-of-sync clips

When on, Maya playblasts any shot with no associated movie and re-playblasts any shot where the movie has been disabled. When off, no playblasting occurs, but previously playblasted shots still have associated movies in the editorial file.

Edit menu

The Edit menu contains commands for editing shots in the Sequencer, including trimming, splitting, snapping, time scaling, and resolving gaps or overlaps.

Undo

Undoes the last edit operation.

Redo

Redoes the last undone edit operation.

Copy

Copies the selected shot(s). Only available when a shot is selected.

When you paste, Maya assigns the same camera as the source shot to the new shot. Any image planes or audio nodes attached to the shot are duplicated.

Paste

Pastes a copied shot. Only available after copying a shot.

Ripple Edit

Enables or disables Ripple Edit mode. When on, editing one shot affects the timing of other shots in the sequence.

For example, extending the length of a shot moves subsequent shots forward by the same amount, preserving the spacing between shots.

Time Scale Mode

Enables Time Scale mode, allowing you to scale shot timing interactively.

Shortcut: R

Snap to Previous

Moves the selected shot next to the closest neighboring shot to the left, removing any gap.

Snap to Previous (Current Track)

Moves the selected shot next to the closest neighboring shot to the left on the same track, removing any gap.

Snap to Next

Moves the selected shot next to the closest neighboring shot to the right, removing any gap.

Snap to Next (Current Track)

Moves the selected shot next to the closest neighboring shot to the right on the same track, removing any gap.

Remove Shot Gaps
Removes gaps between shots.
Options: Shortcut:
Selected Shots removes gaps for the selected shots only. Ctrl+Shift+K
All Shots removes gaps across all shots in the sequence.  
Remove Shot Overlaps
Removes overlaps between shots.
Options: Shortcut:
Selected Shots removes overlaps for the selected shots only. Alt+Shift+K
All Shots removes overlaps across all shots in the sequence.  
Remove Shot Gaps and Overlaps
Removes both gaps and overlaps between shots.
Options:
Selected Shots applies the operation to the selected shots only.
All Shots applies the operation to all shots in the sequence.  
Trim Before

Trims the current shot before the sequence time cursor.

Shortcut: Ctrl+K

Trim After

Trims the current shot after the sequence time cursor.

Shortcut: Alt+K

Split Shot >
Splits the selected shot.
Shortcut: Shift+K
Options:
Split time Specifies whether to split the shot at the Current time or at a specified time value.
Time value When Specify time is selected, enter the time at which to split the shot.
Swap Shot Before
Swaps the selected shot with the previous shot in the sequence.
Swap Shot After
Swaps the selected shot with the next shot in the sequence.

View menu

The View menu contains commands for navigating the Sequencer, controlling playback behavior, and adjusting the visual presentation of tracks and shots .

Frame All

Frames the entire sequence in the Sequencer view.

Shortcut: A

Frame Selection

Frames the selected shot or shots in the Sequencer view.

Shortcut: F

Frame Playback Range

Frames the current playback range in the Sequencer view.

Shortcut: G

Center Current Time

Centers the current time indicator in the Sequencer view.

Shortcut: T

Enable Sound

Enables or disables audio playback in the Sequencer.

Play Without Gaps

When on, playback skips gaps between shots.

Sync Timeline

Synchronizes the Sequencer with the Maya Time Slider.

Playlist
Opens the Playlist window.
Show All Image Planes

Shows all image planes associated with shots in the Sequencer.

Show All Thumbnails

Shows thumbnails for all shots in the Sequencer.

Playback Range

Sets how the playback range is defined.

Playback Range Options:
Range from Selection Sets the playback range based on the selected shots.
Range from View Sets the playback range based on the current Sequencer view.
Manual Playback Range Allows you to set the playback range manually.
Fit Range to Sequence Sets the playback range to match the full sequence.
Track Height

Sets the display height of tracks in the Sequencer. Changing the track height adjusts the amount of visual detail shown for each shot.

Track Height:
Small Displays tracks in a minimized view. Use this mode to maximize the number of visible tracks and navigate the sequence quickly.
Medium Displays tracks at the default height. This mode provides a balance between compact layout and shot detail.
Large Displays tracks at maximum height. Use this mode to review detailed shot information and timing.

Modify menu

Attribute Editor

Displays the attributes for the selected shot in the Attribute Editor.

Image Plane Attribute Editor

Displays the attributes for the selected shot in the Attribute Editor.

Create menu

Shot >

Creates a new shot using the default shot creation settings.

Shot Options:
Name Specifies the name of the shot.
Shot camera Specifies the camera associated with the shot.
Mode Specifies whether shot timing is defined using absolute frame numbers or relative values.
Start time Specifies the starting frame of the shot.
End time Specifies the ending frame of the shot.
New Shot Placement Specifies where the new shot is inserted in the sequence.
Select one of the preset locations:
  • Current Frame
  • After Current Shot
  • Before Current Shot
  • End of Sequence
Sequence start time Displays the frame at which the shot begins in the sequence.
Sequence end time Displays the frame at which the shot ends in the sequence.
Image Specifies an image to associate with the shot.
Opacity Specifies the transparency of the associated image.
Shot from Time Slider

Creates a new shot at the current Time Slider position.

Ubercam

Creates an Ubercam for the sequence.

Group menu

Create Group
Creates a group from the selected shots.
Ungroup
Removes the selected shots from their group.
Set Active Shot

Sets the active shot for the group. Select a shot from the submenu list.

Delete Group and Contents

Deletes the group and all shots it contains.

Playblast menu

Note: No alpha channel information is included when you playblast shots.
Playblast Selected Shots >
Playblasts the selected shots into individual movie clips.
Playblast Shot Options:
Directory Specifies the directory where the output movie files are saved.
File name template Specifies the naming template used for shot output files.
Handle length Specifies the number of handle frames added before and after each shot.
Build Image Plane Creates an image plane for the playblasted movie.
Image Plane Opaque Controls the opacity of the image plane.
Show ornaments Displays viewport ornaments in the playblast.
Offscreen Uses an offscreen rendering buffer to generate the playblast.
Format Specifies the output movie or image format.
Encoding Specifies the codec used for movie output or the format used for image output.
Quality Specifies the compression quality for movie output.
Playblast All Shots >
Playblasts all shots into individual movie clips.
Playblast Shot Options:
Directory Specifies the directory where the output movie files are saved.
File name template Specifies the naming template used for shot output files.
Handle length Specifies the number of handle frames added before and after each shot.
Build Image Plane Creates an image plane for the playblasted movie.
Image Plane Opaque Controls the opacity of the image plane.
Show ornaments Displays viewport ornaments in the playblast.
Offscreen Uses an offscreen rendering buffer to generate the playblast.
Format Specifies the output movie or image format.
Encoding Specifies the codec used for movie output or the format used for image output.
Quality Specifies the compression quality for movie output.
Playblast Sequence >
Playblasts all shots in the sequence into a single movie.
Note: All relevant audio tracks are included in the output file. The resulting movie is not associated with any individual shot and is not attached to an image plane.
Playblast Sequence Options:
Directory Specifies the directory where the output movie is saved.
File name Specifies the output movie filename.
View Plays the movie automatically after the playblast completes.
Show ornaments Displays viewport ornaments in the playblast.
Offscreen Uses an offscreen rendering buffer to generate the playblast.
Format Specifies the output movie or image format.
Encoding Specifies the codec used for movie output or the format used for image output.
Quality Specifies the compression quality for movie output.
Resolution Width Specifies the width of the output movie resolution.
Resolution Height Specifies the height of the output movie resolution.
Re-Playblast Selected Shot >
Re-playblasts the selected shot to update its existing output movie.
Re-Playblast Sequence Options:
Replace Audio Replaces the audio associated with the specified frame range.
Start Frame Specifies the first frame to re-playblast.
End Frame Specifies the last frame to re-playblast.
Show ornaments Toggles the display of viewport ornaments in the playblast.
Offscreen Uses an offscreen rendering buffer to generate the playblast.
Format Specifies the output movie or image format.
Encoding Specifies the codec used for movie output or the format used for image output.
Quality Sets the compression quality for movie output.