LayerGroup Class Reference

#include <layer.h>

Class Description

LayerGroup acts as a logical sub-container for the layers, it does not own the these layers.

Instead, these layers must contained by the same LayerContainer and the order of them are still maintained by the layer container.

Groups are added by using LayerContainer::AddLayerGroup(), it does not contains any layer by default.

When layers are added into group by LayerContainer::UpdateLayerToGroup(layer, group), the layers' order is not changed, the index for this layer inside the layercontainer is not changed. The precondition for adding is that these layers are already in the same layer container which is used to created the group, otherwise, the adding will fail. This also means that whenever a layer is removed from a layer container, it should be removed from the layer group inside this container too. To remove the layer from any group, LayerContainer::UpdateLayerToGroup(layer, NULL);

Definition at line 158 of file layer.h.

+ Inheritance diagram for LayerGroup:

Public Member Functions

virtual LayerContainerContainer (void) const
 Returns a pointer to the owner of this group. More...
 
virtual QString Name (void) const
 Override the functions in Node class. More...
 
virtual void SetName (const QString &sName)
 Deprecated. More...
 
virtual QString StringID (void) const
 
virtual void SetStringID (const QString &sName)
 This method does the same thing as Node::SetStringID, except it ensures the name is unique among this node's siblings. More...
 
virtual bool Visible () const
 Gets the visibility of the group. More...
 
virtual void SetVisible (bool bVisible)
 Sets the visibility of the group. More...
 
virtual float Transparency () const
 Gets the transparency of the group. More...
 
virtual void SetTransparency (float fTransparency)
 Sets the transparency of the group. More...
 
virtual unsigned int LayerCount (void) const
 Returns the number of layers in the group. More...
 
virtual class LayerLayer (unsigned int iLayerIndex) const
 Returns a pointer to a contained layer. More...
 
virtual QList< class Layer * > Layers (void) const
 Returns all layers of this group. More...
 
virtual bool Contains (class Layer *pLayer) const
 Check if this group contain the specified layer. More...
 
- Public Member Functions inherited from Layer
virtual LayerChildren (void) const
 Returns a pointer to first child of this item, or NULL if this item has no children. More...
 
virtual LayerNext (void) const
 Returns a pointer to the next item with the same parent as this one. More...
 
virtual LayerPrev (void) const
 Returns a pointer to the previous item with the same parent as this one. More...
 
- Public Member Functions inherited from TreeNode
 TreeNode (void)
 
 ~TreeNode (void)
 
virtual void Serialize (Stream &s)
 Serializes the node. More...
 
virtual void AddChild (TreeNode *pChild, bool bFirst=false) const
 Adds a node/subtree to the list of children. The added node will be removed from the current parent if it has one. More...
 
virtual void RemoveChild (TreeNode *pChild) const
 Removes a node/subtree from the list of children. More...
 
virtual TreeNodeFirstChild (void) const
 Returns the first node from the child list. More...
 
virtual TreeNodeParent (void) const
 Returns the parent node. More...
 
virtual TreeNodeNextSibling (void) const
 Returns the next linked node with the same parent. More...
 
virtual TreeNodePrevSibling (void) const
 Returns the previous linked node with the same parent. More...
 
virtual void MoveChild (TreeNode *pChild, TreeNode *pAfter)
 Moves the child after the given node in order. More...
 
virtual TreeNodeChildByClass (const ClassDesc *pClass, bool bAutoCreate=true) const
 Returns the first child with the specified type. When the bAutoCreate parameter is true and such a child does not exists, it creates it with the preferred descedant type. More...
 
template<typename type >
typeChildByClass (bool bAutoCreate=true) const
 Same as above, a most confortable version. More...
 
virtual TreeNodeChildByClass (const ClassDesc *pClass, unsigned int iIndex=0) const
 Returns the first child with the specified type, or returns zero if no child found. More...
 
template<typename type >
typeChildByClass (unsigned int iIndex=0) const
 Same as above, a most confortable version. More...
 
virtual void DeleteChildByClass (const ClassDesc *pClass)
 Deletes all child which is derived from a specific class. More...
 
virtual QString Info (void) const
 Returns descriptive information about the node. More...
 
virtual bool Locked (void) const
 Returns if the node is locked. Should be overridden in derived classes. More...
 
virtual void SetLocked (bool b)
 Sets the locking of the node. Should be overridden in derived classes. More...
 
virtual bool HiddenFromUI (void) const
 Returns true if the node cannot be seen from UI. More...
 
virtual void SetHiddenFromUI (bool b)
 Sets visibility in UI. More...
 
virtual void OnLinked (const TreeNode *pOldParent)
 This function is called then the node is linked to a new parent. More...
 
virtual void CheckValidity (Node::DiagnosticLevel iLevel=dgnLevel2) const
 See the documentation for Node::CheckValidity. More...
 
QString UniqueChildName (const TreeNode *pChild, const QString &sPrefix="") const
 Finds a node name that is unique among the children of this node. More...
 
virtual void CopyTo (Node *pNode) const
 
- Public Member Functions inherited from Node
 Node (const QString &sStringID="", const QString &sDisplayName="")
 Standard constructor. More...
 
virtual ~Node (void)
 
virtual void Initialize (void)
 
void LoadTemplate (const QString &sFileName="", bool bStartEvent=false)
 Use an external XML file to initialize the attributes. More...
 
void SaveTemplate (const QString &sFileName="", bool bSaveOnlyVisible=false)
 Save current attributes as an XML template. More...
 
unsigned int Version (void) const
 Returns the current version of the node. This number increases when the content of the node changed (when ContentChanged() called). More...
 
void SetVersion (unsigned int iVersion)
 Sets the current version number for the node. More...
 
unsigned int ReferenceCount (void) const
 Returns the number of pointers referencing this node. More...
 
AttributeReferencePointer (unsigned int iIndex) const
 Returns the address of an attribute which refers to this node. The type of the attribute is always aptr. More...
 
NodeReferenceNode (unsigned int iIndex) const
 Returns the address of a node referencing this node. More...
 
virtual QString Name (const ClassDesc *pClass=0) const
 Deprecated. More...
 
virtual QString StringID (const ClassDesc *pClass=0) const
 Returns the string id of the node. More...
 
virtual QString DisplayName (void) const
 Returns the display name of the node. More...
 
virtual void SetDisplayName (const QString &sDisplayName)
 Sets the display name of the node. More...
 
virtual QString HelpID (void) const
 Returns the help entry id of the node. Can be overwritten in derived classes. More...
 
virtual void SetHelpID (const QString &sHelpID)
 Sets the help entry id of the node. More...
 
void Annex (Node *pSource, const QString &sCategory="")
 Relink all the attributes of the source node to this one. More...
 
bool IsKindOf (const ClassDesc *pClass) const
 Returns true if this node is derived from the pClass class. More...
 
void ContentChanged (void) const
 This function must be called if the content of the node is changed. More...
 
virtual NodeDuplicate (void) const
 
virtual void OnNodeEvent (const Attribute &cAttribute, NodeEventType cType)
 This function is called if an event occurs with any of the attributes of the node. More...
 
virtual void OnEvent (const EventGate &cEvent)
 This function is called when a generic event occurs. See EventGate class. More...
 
void RequestDeferredEvent (Attribute &cAttribute)
 Request for a deferred event, which will occur only in the main loop. More...
 
unsigned int AttributeCount (void) const
 Returns the number of attributes owned by the node. More...
 
AttributeAttributeByIndex (int iIndex) const
 Returns a specified attribute (or 0 if iIndex is greater than the number of attributes). More...
 
AttributeAttributeByName (const QString &sName) const
 Returns a specified attribute by its name. Returns 0 if the attribute not found. More...
 
AttributeAttributeByID (const QString &sID) const
 Returns a specified attribute by its ID. Returns 0 if the attribute not found. More...
 
void SetAttributeValue (const QString &sAttributeID, const QString &sNewValue)
 Set the value of an attribute from a string. More...
 
QString AttributeValue (const QString &sAttributeID) const
 Returns the current value of an attribute as a string. More...
 
void LogAttributes (void) const
 Write all attributes into the log file. More...
 
virtual QWidgetCreatePropertiesWindow (QWidget *pParent)
 Create a window which displays the attributes of the node. Can be overriden to provide a custom interface. More...
 
AttributeAddAttribute (Attribute::AttributeType type, const QString &id)
 Allows SDK users to add attributes at runtime. More...
 
NodeNext (void) const
 Returns the next node in the chain. Used to enumerate the current nodes. See also First(). More...
 
int ID (void) const
 Returns an ID for the node. The ID is unique in the whole application life. More...
 
bool SetID (int iID)
 Set ID for the node. More...
 

Protected Member Functions

 LayerGroup ()
 Constructor. Do not use it directly. Use LayerContainer::AddLayerGroup() instead. More...
 

Additional Inherited Members

- Public Types inherited from Node
enum  DiagnosticLevel { dgnLevel1, dgnLevel2, dgnLevel3 }
 Indicates the level of validity checking that is performed in CheckValidity() More...
 
- Static Public Member Functions inherited from Node
static void StartHashing ()
 This is called once in main once static ctors are done. More...
 
static NodeFirst (void)
 This function will return the first node in the memory. Used to enumerate all the current nodes. See also Next(). More...
 
static NodeByID (int iID)
 Returns the node with the specified ID, or zero if such a node does not exists. More...
 
static NodeByName (const QString &sClass, const QString &sName)
 Search for a node with the name sName. More...
 
- Public Attributes inherited from TreeNode
 DECLARE_CLASS
 
- Public Attributes inherited from Node
AttributeThisPointer m_pThis
 
 DECLARE_CLASS
 

Constructor & Destructor Documentation

LayerGroup ( )
protected

Constructor. Do not use it directly. Use LayerContainer::AddLayerGroup() instead.

Member Function Documentation

virtual LayerContainer* Container ( void  ) const
virtual

Returns a pointer to the owner of this group.

Reimplemented from Layer.

virtual QString Name ( void  ) const
virtual

Override the functions in Node class.

virtual void SetName ( const QString sName)
virtual

Deprecated.

Call SetStringID() or SetDisplayName() instead. Sets the name of the node. Has no effect if Name() is overwritten in a derived class.

Reimplemented from Node.

virtual QString StringID ( void  ) const
virtual
virtual void SetStringID ( const QString sName)
virtual

This method does the same thing as Node::SetStringID, except it ensures the name is unique among this node's siblings.

Reimplemented from TreeNode.

virtual bool Visible ( ) const
virtual

Gets the visibility of the group.

Reimplemented from TreeNode.

virtual void SetVisible ( bool  bVisible)
virtual

Sets the visibility of the group.

Reimplemented from TreeNode.

virtual float Transparency ( ) const
virtual

Gets the transparency of the group.

Reimplemented from Layer.

virtual void SetTransparency ( float  fTransparency)
virtual

Sets the transparency of the group.

Reimplemented from Layer.

virtual unsigned int LayerCount ( void  ) const
virtual

Returns the number of layers in the group.

virtual class Layer* Layer ( unsigned int  iLayerIndex) const
virtual

Returns a pointer to a contained layer.

Parameters
[in]iLayerIndexindex of the layer to return
virtual QList<class Layer *> Layers ( void  ) const
virtual

Returns all layers of this group.

virtual bool Contains ( class Layer pLayer) const
virtual

Check if this group contain the specified layer.


The documentation for this class was generated from the following file: