#include <layer.h>
LayerGroup acts as a logical sub-container for the layers, it does not own the these layers.
Instead, these layers must contained by the same LayerContainer and the order of them are still maintained by the layer container.
Groups are added by using LayerContainer::AddLayerGroup(), it does not contains any layer by default.
When layers are added into group by LayerContainer::UpdateLayerToGroup(layer, group), the layers' order is not changed, the index for this layer inside the layercontainer is not changed. The precondition for adding is that these layers are already in the same layer container which is used to created the group, otherwise, the adding will fail. This also means that whenever a layer is removed from a layer container, it should be removed from the layer group inside this container too. To remove the layer from any group, LayerContainer::UpdateLayerToGroup(layer, NULL);
Public Member Functions | |
virtual LayerContainer * | Container (void) const |
Returns a pointer to the owner of this group. More... | |
virtual QString | Name (void) const |
Override the functions in Node class. More... | |
virtual void | SetName (const QString &sName) |
Deprecated. More... | |
virtual QString | StringID (void) const |
virtual void | SetStringID (const QString &sName) |
This method does the same thing as Node::SetStringID, except it ensures the name is unique among this node's siblings. More... | |
virtual bool | Visible () const |
Gets the visibility of the group. More... | |
virtual void | SetVisible (bool bVisible) |
Sets the visibility of the group. More... | |
virtual float | Transparency () const |
Gets the transparency of the group. More... | |
virtual void | SetTransparency (float fTransparency) |
Sets the transparency of the group. More... | |
virtual unsigned int | LayerCount (void) const |
Returns the number of layers in the group. More... | |
virtual class Layer * | Layer (unsigned int iLayerIndex) const |
Returns a pointer to a contained layer. More... | |
virtual QList< class Layer * > | Layers (void) const |
Returns all layers of this group. More... | |
virtual bool | Contains (class Layer *pLayer) const |
Check if this group contain the specified layer. More... | |
Public Member Functions inherited from Layer | |
virtual Layer * | Children (void) const |
Returns a pointer to first child of this item, or NULL if this item has no children. More... | |
virtual Layer * | Next (void) const |
Returns a pointer to the next item with the same parent as this one. More... | |
virtual Layer * | Prev (void) const |
Returns a pointer to the previous item with the same parent as this one. More... | |
Public Member Functions inherited from TreeNode | |
TreeNode (void) | |
~TreeNode (void) | |
virtual void | Serialize (Stream &s) |
Serializes the node. More... | |
virtual void | AddChild (TreeNode *pChild, bool bFirst=false) const |
Adds a node/subtree to the list of children. The added node will be removed from the current parent if it has one. More... | |
virtual void | RemoveChild (TreeNode *pChild) const |
Removes a node/subtree from the list of children. More... | |
virtual TreeNode * | FirstChild (void) const |
Returns the first node from the child list. More... | |
virtual TreeNode * | Parent (void) const |
Returns the parent node. More... | |
virtual TreeNode * | NextSibling (void) const |
Returns the next linked node with the same parent. More... | |
virtual TreeNode * | PrevSibling (void) const |
Returns the previous linked node with the same parent. More... | |
virtual void | MoveChild (TreeNode *pChild, TreeNode *pAfter) |
Moves the child after the given node in order. More... | |
virtual TreeNode * | ChildByClass (const ClassDesc *pClass, bool bAutoCreate=true) const |
Returns the first child with the specified type. When the bAutoCreate parameter is true and such a child does not exists, it creates it with the preferred descedant type. More... | |
template<typename type > | |
type * | ChildByClass (bool bAutoCreate=true) const |
Same as above, a most confortable version. More... | |
virtual TreeNode * | ChildByClass (const ClassDesc *pClass, unsigned int iIndex=0) const |
Returns the first child with the specified type, or returns zero if no child found. More... | |
template<typename type > | |
type * | ChildByClass (unsigned int iIndex=0) const |
Same as above, a most confortable version. More... | |
virtual void | DeleteChildByClass (const ClassDesc *pClass) |
Deletes all child which is derived from a specific class. More... | |
virtual QString | Info (void) const |
Returns descriptive information about the node. More... | |
virtual bool | Locked (void) const |
Returns if the node is locked. Should be overridden in derived classes. More... | |
virtual void | SetLocked (bool b) |
Sets the locking of the node. Should be overridden in derived classes. More... | |
virtual bool | HiddenFromUI (void) const |
Returns true if the node cannot be seen from UI. More... | |
virtual void | SetHiddenFromUI (bool b) |
Sets visibility in UI. More... | |
virtual void | OnLinked (const TreeNode *pOldParent) |
This function is called then the node is linked to a new parent. More... | |
virtual void | CheckValidity (Node::DiagnosticLevel iLevel=dgnLevel2) const |
See the documentation for Node::CheckValidity. More... | |
QString | UniqueChildName (const TreeNode *pChild, const QString &sPrefix="") const |
Finds a node name that is unique among the children of this node. More... | |
virtual void | CopyTo (Node *pNode) const |
Public Member Functions inherited from Node | |
Node (const QString &sStringID="", const QString &sDisplayName="") | |
Standard constructor. More... | |
virtual | ~Node (void) |
virtual void | Initialize (void) |
void | LoadTemplate (const QString &sFileName="", bool bStartEvent=false) |
Use an external XML file to initialize the attributes. More... | |
void | SaveTemplate (const QString &sFileName="", bool bSaveOnlyVisible=false) |
Save current attributes as an XML template. More... | |
unsigned int | Version (void) const |
Returns the current version of the node. This number increases when the content of the node changed (when ContentChanged() called). More... | |
void | SetVersion (unsigned int iVersion) |
Sets the current version number for the node. More... | |
unsigned int | ReferenceCount (void) const |
Returns the number of pointers referencing this node. More... | |
Attribute * | ReferencePointer (unsigned int iIndex) const |
Returns the address of an attribute which refers to this node. The type of the attribute is always aptr. More... | |
Node * | ReferenceNode (unsigned int iIndex) const |
Returns the address of a node referencing this node. More... | |
virtual QString | Name (const ClassDesc *pClass=0) const |
Deprecated. More... | |
virtual QString | StringID (const ClassDesc *pClass=0) const |
Returns the string id of the node. More... | |
virtual QString | DisplayName (void) const |
Returns the display name of the node. More... | |
virtual void | SetDisplayName (const QString &sDisplayName) |
Sets the display name of the node. More... | |
virtual QString | HelpID (void) const |
Returns the help entry id of the node. Can be overwritten in derived classes. More... | |
virtual void | SetHelpID (const QString &sHelpID) |
Sets the help entry id of the node. More... | |
void | Annex (Node *pSource, const QString &sCategory="") |
Relink all the attributes of the source node to this one. More... | |
bool | IsKindOf (const ClassDesc *pClass) const |
Returns true if this node is derived from the pClass class. More... | |
void | ContentChanged (void) const |
This function must be called if the content of the node is changed. More... | |
virtual Node * | Duplicate (void) const |
virtual void | OnNodeEvent (const Attribute &cAttribute, NodeEventType cType) |
This function is called if an event occurs with any of the attributes of the node. More... | |
virtual void | OnEvent (const EventGate &cEvent) |
This function is called when a generic event occurs. See EventGate class. More... | |
void | RequestDeferredEvent (Attribute &cAttribute) |
Request for a deferred event, which will occur only in the main loop. More... | |
unsigned int | AttributeCount (void) const |
Returns the number of attributes owned by the node. More... | |
Attribute * | AttributeByIndex (int iIndex) const |
Returns a specified attribute (or 0 if iIndex is greater than the number of attributes). More... | |
Attribute * | AttributeByName (const QString &sName) const |
Returns a specified attribute by its name. Returns 0 if the attribute not found. More... | |
Attribute * | AttributeByID (const QString &sID) const |
Returns a specified attribute by its ID. Returns 0 if the attribute not found. More... | |
void | SetAttributeValue (const QString &sAttributeID, const QString &sNewValue) |
Set the value of an attribute from a string. More... | |
QString | AttributeValue (const QString &sAttributeID) const |
Returns the current value of an attribute as a string. More... | |
void | LogAttributes (void) const |
Write all attributes into the log file. More... | |
virtual QWidget * | CreatePropertiesWindow (QWidget *pParent) |
Create a window which displays the attributes of the node. Can be overriden to provide a custom interface. More... | |
Attribute * | AddAttribute (Attribute::AttributeType type, const QString &id) |
Allows SDK users to add attributes at runtime. More... | |
Node * | Next (void) const |
Returns the next node in the chain. Used to enumerate the current nodes. See also First(). More... | |
int | ID (void) const |
Returns an ID for the node. The ID is unique in the whole application life. More... | |
bool | SetID (int iID) |
Set ID for the node. More... | |
Protected Member Functions | |
LayerGroup () | |
Constructor. Do not use it directly. Use LayerContainer::AddLayerGroup() instead. More... | |
Additional Inherited Members | |
Public Types inherited from Node | |
enum | DiagnosticLevel { dgnLevel1, dgnLevel2, dgnLevel3 } |
Indicates the level of validity checking that is performed in CheckValidity() More... | |
Static Public Member Functions inherited from Node | |
static void | StartHashing () |
This is called once in main once static ctors are done. More... | |
static Node * | First (void) |
This function will return the first node in the memory. Used to enumerate all the current nodes. See also Next(). More... | |
static Node * | ByID (int iID) |
Returns the node with the specified ID, or zero if such a node does not exists. More... | |
static Node * | ByName (const QString &sClass, const QString &sName) |
Search for a node with the name sName. More... | |
Public Attributes inherited from TreeNode | |
DECLARE_CLASS | |
Public Attributes inherited from Node | |
AttributeThisPointer | m_pThis |
DECLARE_CLASS | |
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protected |
Constructor. Do not use it directly. Use LayerContainer::AddLayerGroup() instead.
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virtual |
Returns a pointer to the owner of this group.
Reimplemented from Layer.
Deprecated.
Call SetStringID() or SetDisplayName() instead. Sets the name of the node. Has no effect if Name() is overwritten in a derived class.
Reimplemented from Node.
This method does the same thing as Node::SetStringID, except it ensures the name is unique among this node's siblings.
Reimplemented from TreeNode.
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virtual |
Gets the visibility of the group.
Reimplemented from TreeNode.
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virtual |
Sets the visibility of the group.
Reimplemented from TreeNode.
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virtual |
Gets the transparency of the group.
Reimplemented from Layer.
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virtual |
Sets the transparency of the group.
Reimplemented from Layer.
Returns a pointer to a contained layer.
[in] | iLayerIndex | index of the layer to return |
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virtual |
Check if this group contain the specified layer.