SurfaceSmoother Class Reference

#include <mesh.h>

Class Description

This is an interface for a SurfaceSmoother object, which is responsible to provide information about the limit surface of a mesh.

Mudbox uses this object to obtain information about the limit surface without actually calculating additional subdivision levels for the meshes. This limit surface is used during map extraction. If you need to control the algorithm by which this limit surface is calculated, you can override this class in a plug-in, and replace Mudbox's version, which is in the plugin called "CCSurfaceSmoother". To create your own:

  1. Write a plug-in that defines your own class derived from SurfaceSmoother.
  2. Delete the existing CCSurfaceSmoother plugin, and copy yours into the plug-in folder.

On OSX, this plugin is found in the Mudbox package, under Contents>MacOS>plugins. On the PC, it is found in the work dir folder, under "plugins"

Definition at line 1429 of file mesh.h.

+ Inheritance diagram for SurfaceSmoother:

Public Member Functions

virtual Vector SmoothPosition (unsigned int iFaceIndex, double fUCoordinate, double fVCoordinate, bool bConsiderCrease=true, bool bConsiderHarden=true) const
 This function must return the position of a point on the surface. More...
 
virtual Vector SmoothNormal (unsigned int iFaceIndex, double fUCoordinate, double fVCoordinate, bool bConsiderCrease=true, bool bConsiderHarden=true) const
 This function must return the surface nomal of a point on the surface. More...
 
virtual Vector SmoothTextureCoordinate (unsigned int iFaceIndex, double fUCoordinate, double fVCoordinate) const
 This function must return the smoothed texture coordinate on the surface. More...
 
virtual Base SmoothTangent (unsigned int iFaceIndex, double fUCoordinate, double fVCoordinate, bool bConsiderCrease=true, bool bConsiderHarden=true) const
 This function must return the smoothed tangent base on the surface. More...
 
- Public Member Functions inherited from TreeNode
 TreeNode (void)
 
 ~TreeNode (void)
 
virtual void Serialize (Stream &s)
 Serializes the node. More...
 
virtual void AddChild (TreeNode *pChild, bool bFirst=false) const
 Adds a node/subtree to the list of children. The added node will be removed from the current parent if it has one. More...
 
virtual void RemoveChild (TreeNode *pChild) const
 Removes a node/subtree from the list of children. More...
 
virtual TreeNodeFirstChild (void) const
 Returns the first node from the child list. More...
 
virtual TreeNodeParent (void) const
 Returns the parent node. More...
 
virtual TreeNodeNextSibling (void) const
 Returns the next linked node with the same parent. More...
 
virtual TreeNodePrevSibling (void) const
 Returns the previous linked node with the same parent. More...
 
virtual void MoveChild (TreeNode *pChild, TreeNode *pAfter)
 Moves the child after the given node in order. More...
 
virtual TreeNodeChildByClass (const ClassDesc *pClass, bool bAutoCreate=true) const
 Returns the first child with the specified type. When the bAutoCreate parameter is true and such a child does not exists, it creates it with the preferred descedant type. More...
 
template<typename type >
typeChildByClass (bool bAutoCreate=true) const
 Same as above, a most confortable version. More...
 
virtual TreeNodeChildByClass (const ClassDesc *pClass, unsigned int iIndex=0) const
 Returns the first child with the specified type, or returns zero if no child found. More...
 
template<typename type >
typeChildByClass (unsigned int iIndex=0) const
 Same as above, a most confortable version. More...
 
virtual void DeleteChildByClass (const ClassDesc *pClass)
 Deletes all child which is derived from a specific class. More...
 
virtual QString Info (void) const
 Returns descriptive information about the node. More...
 
virtual bool Visible (void) const
 Returns if the node is visible. Should be overridden in derived classes. More...
 
virtual void SetVisible (bool b)
 Sets the node visibility Should be overridden in derived classes. More...
 
virtual bool Locked (void) const
 Returns if the node is locked. Should be overridden in derived classes. More...
 
virtual void SetLocked (bool b)
 Sets the locking of the node. Should be overridden in derived classes. More...
 
virtual bool HiddenFromUI (void) const
 Returns true if the node cannot be seen from UI. More...
 
virtual void SetHiddenFromUI (bool b)
 Sets visibility in UI. More...
 
virtual void OnLinked (const TreeNode *pOldParent)
 This function is called then the node is linked to a new parent. More...
 
virtual void CheckValidity (Node::DiagnosticLevel iLevel=dgnLevel2) const
 See the documentation for Node::CheckValidity. More...
 
QString UniqueChildName (const TreeNode *pChild, const QString &sPrefix="") const
 Finds a node name that is unique among the children of this node. More...
 
virtual void SetStringID (const QString &sName)
 This method does the same thing as Node::SetStringID, except it ensures the name is unique among this node's siblings. More...
 
virtual void CopyTo (Node *pNode) const
 
- Public Member Functions inherited from Node
 Node (const QString &sStringID="", const QString &sDisplayName="")
 Standard constructor. More...
 
virtual ~Node (void)
 
virtual void Initialize (void)
 
void LoadTemplate (const QString &sFileName="", bool bStartEvent=false)
 Use an external XML file to initialize the attributes. More...
 
void SaveTemplate (const QString &sFileName="", bool bSaveOnlyVisible=false)
 Save current attributes as an XML template. More...
 
unsigned int Version (void) const
 Returns the current version of the node. This number increases when the content of the node changed (when ContentChanged() called). More...
 
void SetVersion (unsigned int iVersion)
 Sets the current version number for the node. More...
 
unsigned int ReferenceCount (void) const
 Returns the number of pointers referencing this node. More...
 
AttributeReferencePointer (unsigned int iIndex) const
 Returns the address of an attribute which refers to this node. The type of the attribute is always aptr. More...
 
NodeReferenceNode (unsigned int iIndex) const
 Returns the address of a node referencing this node. More...
 
virtual QString Name (const ClassDesc *pClass=0) const
 Deprecated. More...
 
virtual void SetName (const QString &sName)
 Deprecated. More...
 
virtual QString StringID (const ClassDesc *pClass=0) const
 Returns the string id of the node. More...
 
virtual QString DisplayName (void) const
 Returns the display name of the node. More...
 
virtual void SetDisplayName (const QString &sDisplayName)
 Sets the display name of the node. More...
 
virtual QString HelpID (void) const
 Returns the help entry id of the node. Can be overwritten in derived classes. More...
 
virtual void SetHelpID (const QString &sHelpID)
 Sets the help entry id of the node. More...
 
void Annex (Node *pSource, const QString &sCategory="")
 Relink all the attributes of the source node to this one. More...
 
bool IsKindOf (const ClassDesc *pClass) const
 Returns true if this node is derived from the pClass class. More...
 
void ContentChanged (void) const
 This function must be called if the content of the node is changed. More...
 
virtual NodeDuplicate (void) const
 
virtual void OnNodeEvent (const Attribute &cAttribute, NodeEventType cType)
 This function is called if an event occurs with any of the attributes of the node. More...
 
virtual void OnEvent (const EventGate &cEvent)
 This function is called when a generic event occurs. See EventGate class. More...
 
void RequestDeferredEvent (Attribute &cAttribute)
 Request for a deferred event, which will occur only in the main loop. More...
 
unsigned int AttributeCount (void) const
 Returns the number of attributes owned by the node. More...
 
AttributeAttributeByIndex (int iIndex) const
 Returns a specified attribute (or 0 if iIndex is greater than the number of attributes). More...
 
AttributeAttributeByName (const QString &sName) const
 Returns a specified attribute by its name. Returns 0 if the attribute not found. More...
 
AttributeAttributeByID (const QString &sID) const
 Returns a specified attribute by its ID. Returns 0 if the attribute not found. More...
 
void SetAttributeValue (const QString &sAttributeID, const QString &sNewValue)
 Set the value of an attribute from a string. More...
 
QString AttributeValue (const QString &sAttributeID) const
 Returns the current value of an attribute as a string. More...
 
void LogAttributes (void) const
 Write all attributes into the log file. More...
 
virtual QWidgetCreatePropertiesWindow (QWidget *pParent)
 Create a window which displays the attributes of the node. Can be overriden to provide a custom interface. More...
 
AttributeAddAttribute (Attribute::AttributeType type, const QString &id)
 Allows SDK users to add attributes at runtime. More...
 
NodeNext (void) const
 Returns the next node in the chain. Used to enumerate the current nodes. See also First(). More...
 
int ID (void) const
 Returns an ID for the node. The ID is unique in the whole application life. More...
 
bool SetID (int iID)
 Set ID for the node. More...
 

Additional Inherited Members

- Public Types inherited from Node
enum  DiagnosticLevel { dgnLevel1, dgnLevel2, dgnLevel3 }
 Indicates the level of validity checking that is performed in CheckValidity() More...
 
- Static Public Member Functions inherited from Node
static void StartHashing ()
 This is called once in main once static ctors are done. More...
 
static NodeFirst (void)
 This function will return the first node in the memory. Used to enumerate all the current nodes. See also Next(). More...
 
static NodeByID (int iID)
 Returns the node with the specified ID, or zero if such a node does not exists. More...
 
static NodeByName (const QString &sClass, const QString &sName)
 Search for a node with the name sName. More...
 
- Public Attributes inherited from TreeNode
 DECLARE_CLASS
 
- Public Attributes inherited from Node
AttributeThisPointer m_pThis
 
 DECLARE_CLASS
 

Member Function Documentation

virtual Vector SmoothPosition ( unsigned int  iFaceIndex,
double  fUCoordinate,
double  fVCoordinate,
bool  bConsiderCrease = true,
bool  bConsiderHarden = true 
) const
virtual

This function must return the position of a point on the surface.

Parameters
[in]iFaceIndexIndex of the face which contains the surface point
[in]fUCoordinateLocation in U direction of the point inside the face (must be within 0-1)
[in]fVCoordinateLocation in V direction of the point inside the face (must be within 0-1)
[in]bConsiderCreaseWhen the parameter is true, the returned pos will be on the limit surface account for the creasing edges.
[in]bConsiderHardenWhen the parameter is true, the returned pos will be on the limit surface account for the hard edges.
virtual Vector SmoothNormal ( unsigned int  iFaceIndex,
double  fUCoordinate,
double  fVCoordinate,
bool  bConsiderCrease = true,
bool  bConsiderHarden = true 
) const
virtual

This function must return the surface nomal of a point on the surface.

Parameters
[in]iFaceIndexIndex of the face which contains the surface point
[in]fUCoordinateLocation in U direction of the point inside the face (must be within 0-1)
[in]fVCoordinateLocation in V direction of the point inside the face (must be within 0-1)
[in]bConsiderCreaseWhen the parameter is true, the returned normal will be on the limit surface account for the creasing edges.
[in]bConsiderHardenWhen the parameter is true, the returned normal will be on the limit surface account for the hard edges.
virtual Vector SmoothTextureCoordinate ( unsigned int  iFaceIndex,
double  fUCoordinate,
double  fVCoordinate 
) const
virtual

This function must return the smoothed texture coordinate on the surface.

Parameters
[in]iFaceIndexIndex of the face which contains the surface point
[in]fUCoordinateLocation in U direction of the point inside the face (must be within 0-1)
[in]fVCoordinateLocation in V direction of the point inside the face (must be within 0-1)
virtual Base SmoothTangent ( unsigned int  iFaceIndex,
double  fUCoordinate,
double  fVCoordinate,
bool  bConsiderCrease = true,
bool  bConsiderHarden = true 
) const
virtual

This function must return the smoothed tangent base on the surface.

Parameters
[in]iFaceIndexIndex of the face which contains the surface point
[in]fUCoordinateLocation in U direction of the point inside the face (must be within 0-1)
[in]fVCoordinateLocation in V direction of the point inside the face (must be within 0-1)
[in]bConsiderCreaseWhen the parameter is true, the returned normal will be on the limit surface account for the creasing edges.
[in]bConsiderHardenWhen the parameter is true, the returned normal will be on the limit surface account for the hard edges.

The documentation for this class was generated from the following file: