Transformation Class Reference

#include <transformation.h>

Class Description

A Transformation is a node in the Mudbox scene that controls the size and position of other nodes, such as lights, cameras, or polygon meshes.

It represents transformations as a combination of scaling, rotation, and translation, applied in that order.

The position of a GroupNode is determined solely by the matrix of its parent Transformation node. In other words, while it is possible to arrange scene objects into a hierarchy, the transformation matrices up the hierarchy are NOT composited together to produce a final transformation.

Definition at line 43 of file transformation.h.

+ Inheritance diagram for Transformation:

Public Member Functions

virtual Vector TransformToWorld (const Vector &vL, float fW=1.0f)
 Transforms a Vector from local space into world space. More...
 
virtual Vector TransformToLocal (const Vector &vW, float fW=1.0f)
 Transforms a Vector from world space into local space. More...
 
virtual Matrix LocalToWorldMatrix (void)
 Returns a Matrix that can transform points or vectors from local space into world space. More...
 
virtual Matrix WorldToLocalMatrix (void)
 Returns a Matrix that can transform points or vectors from world space into local space. More...
 
virtual void SetLocalToWorldMatrix (const Matrix &mMatrix)
 Sets the Matrix for this object that will transform points and vectors from local space to world space. More...
 
virtual Vector Rotation (void) const
 Returns the rotation component of the current transformation as yaw-pitch-roll (x,y,z) values in a Vector. More...
 
virtual void SetRotation (const Vector &vYawPitchRoll)
 Sets the rotation component of the current transformation. More...
 
virtual void SetRotation (const Matrix &mRotation)
 Sets the rotation component of the current transformation by specifying a rotation matrix. More...
 
virtual void AddRotation (const Vector &vYawPitchRoll, bool bAfter=false)
 Adds additional rotation to the current transformation. More...
 
virtual void AddRotation (const Vector &vAxis, float fAngle)
 Adds additional rotation to the current transformation around a given axis. More...
 
virtual Vector Position (void) const
 Returns the current position (translation) of the object. More...
 
virtual void SetPosition (const Vector &vVector)
 Sets the position (translation) of the object. More...
 
virtual Vector Scale (void) const
 Returns the scale factors of the current transformation. More...
 
virtual void SetScale (const Vector &vScale)
 Sets the scale factors of the current transformation. More...
 
virtual Vector Pivot (void) const
 Returns the pivot point. More...
 
virtual void SetPivot (const Vector &vNewPivot)
 Sets the pivot point. More...
 
- Public Member Functions inherited from GroupNode
virtual class TransformationTransformation (void) const
 This method returns the Transformation node attached to this node (i.e., its Parent in the scene hierarchy). More...
 
- Public Member Functions inherited from TreeNode
 TreeNode (void)
 
 ~TreeNode (void)
 
virtual void Serialize (Stream &s)
 Serializes the node. More...
 
virtual void AddChild (TreeNode *pChild, bool bFirst=false) const
 Adds a node/subtree to the list of children. The added node will be removed from the current parent if it has one. More...
 
virtual void RemoveChild (TreeNode *pChild) const
 Removes a node/subtree from the list of children. More...
 
virtual TreeNodeFirstChild (void) const
 Returns the first node from the child list. More...
 
virtual TreeNodeParent (void) const
 Returns the parent node. More...
 
virtual TreeNodeNextSibling (void) const
 Returns the next linked node with the same parent. More...
 
virtual TreeNodePrevSibling (void) const
 Returns the previous linked node with the same parent. More...
 
virtual void MoveChild (TreeNode *pChild, TreeNode *pAfter)
 Moves the child after the given node in order. More...
 
virtual TreeNodeChildByClass (const ClassDesc *pClass, bool bAutoCreate=true) const
 Returns the first child with the specified type. When the bAutoCreate parameter is true and such a child does not exists, it creates it with the preferred descedant type. More...
 
template<typename type >
typeChildByClass (bool bAutoCreate=true) const
 Same as above, a most confortable version. More...
 
virtual TreeNodeChildByClass (const ClassDesc *pClass, unsigned int iIndex=0) const
 Returns the first child with the specified type, or returns zero if no child found. More...
 
template<typename type >
typeChildByClass (unsigned int iIndex=0) const
 Same as above, a most confortable version. More...
 
virtual void DeleteChildByClass (const ClassDesc *pClass)
 Deletes all child which is derived from a specific class. More...
 
virtual QString Info (void) const
 Returns descriptive information about the node. More...
 
virtual bool Visible (void) const
 Returns if the node is visible. Should be overridden in derived classes. More...
 
virtual void SetVisible (bool b)
 Sets the node visibility Should be overridden in derived classes. More...
 
virtual bool Locked (void) const
 Returns if the node is locked. Should be overridden in derived classes. More...
 
virtual void SetLocked (bool b)
 Sets the locking of the node. Should be overridden in derived classes. More...
 
virtual bool HiddenFromUI (void) const
 Returns true if the node cannot be seen from UI. More...
 
virtual void SetHiddenFromUI (bool b)
 Sets visibility in UI. More...
 
virtual void OnLinked (const TreeNode *pOldParent)
 This function is called then the node is linked to a new parent. More...
 
virtual void CheckValidity (Node::DiagnosticLevel iLevel=dgnLevel2) const
 See the documentation for Node::CheckValidity. More...
 
QString UniqueChildName (const TreeNode *pChild, const QString &sPrefix="") const
 Finds a node name that is unique among the children of this node. More...
 
virtual void SetStringID (const QString &sName)
 This method does the same thing as Node::SetStringID, except it ensures the name is unique among this node's siblings. More...
 
virtual void CopyTo (Node *pNode) const
 
- Public Member Functions inherited from Node
 Node (const QString &sStringID="", const QString &sDisplayName="")
 Standard constructor. More...
 
virtual ~Node (void)
 
virtual void Initialize (void)
 
void LoadTemplate (const QString &sFileName="", bool bStartEvent=false)
 Use an external XML file to initialize the attributes. More...
 
void SaveTemplate (const QString &sFileName="", bool bSaveOnlyVisible=false)
 Save current attributes as an XML template. More...
 
unsigned int Version (void) const
 Returns the current version of the node. This number increases when the content of the node changed (when ContentChanged() called). More...
 
void SetVersion (unsigned int iVersion)
 Sets the current version number for the node. More...
 
unsigned int ReferenceCount (void) const
 Returns the number of pointers referencing this node. More...
 
AttributeReferencePointer (unsigned int iIndex) const
 Returns the address of an attribute which refers to this node. The type of the attribute is always aptr. More...
 
NodeReferenceNode (unsigned int iIndex) const
 Returns the address of a node referencing this node. More...
 
virtual QString Name (const ClassDesc *pClass=0) const
 Deprecated. More...
 
virtual void SetName (const QString &sName)
 Deprecated. More...
 
virtual QString StringID (const ClassDesc *pClass=0) const
 Returns the string id of the node. More...
 
virtual QString DisplayName (void) const
 Returns the display name of the node. More...
 
virtual void SetDisplayName (const QString &sDisplayName)
 Sets the display name of the node. More...
 
virtual QString HelpID (void) const
 Returns the help entry id of the node. Can be overwritten in derived classes. More...
 
virtual void SetHelpID (const QString &sHelpID)
 Sets the help entry id of the node. More...
 
void Annex (Node *pSource, const QString &sCategory="")
 Relink all the attributes of the source node to this one. More...
 
bool IsKindOf (const ClassDesc *pClass) const
 Returns true if this node is derived from the pClass class. More...
 
void ContentChanged (void) const
 This function must be called if the content of the node is changed. More...
 
virtual NodeDuplicate (void) const
 
virtual void OnNodeEvent (const Attribute &cAttribute, NodeEventType cType)
 This function is called if an event occurs with any of the attributes of the node. More...
 
virtual void OnEvent (const EventGate &cEvent)
 This function is called when a generic event occurs. See EventGate class. More...
 
void RequestDeferredEvent (Attribute &cAttribute)
 Request for a deferred event, which will occur only in the main loop. More...
 
unsigned int AttributeCount (void) const
 Returns the number of attributes owned by the node. More...
 
AttributeAttributeByIndex (int iIndex) const
 Returns a specified attribute (or 0 if iIndex is greater than the number of attributes). More...
 
AttributeAttributeByName (const QString &sName) const
 Returns a specified attribute by its name. Returns 0 if the attribute not found. More...
 
AttributeAttributeByID (const QString &sID) const
 Returns a specified attribute by its ID. Returns 0 if the attribute not found. More...
 
void SetAttributeValue (const QString &sAttributeID, const QString &sNewValue)
 Set the value of an attribute from a string. More...
 
QString AttributeValue (const QString &sAttributeID) const
 Returns the current value of an attribute as a string. More...
 
void LogAttributes (void) const
 Write all attributes into the log file. More...
 
virtual QWidgetCreatePropertiesWindow (QWidget *pParent)
 Create a window which displays the attributes of the node. Can be overriden to provide a custom interface. More...
 
AttributeAddAttribute (Attribute::AttributeType type, const QString &id)
 Allows SDK users to add attributes at runtime. More...
 
NodeNext (void) const
 Returns the next node in the chain. Used to enumerate the current nodes. See also First(). More...
 
int ID (void) const
 Returns an ID for the node. The ID is unique in the whole application life. More...
 
bool SetID (int iID)
 Set ID for the node. More...
 

Public Attributes

aevent Modified
 This event is triggered when the transform has been modified. More...
 
- Public Attributes inherited from TreeNode
 DECLARE_CLASS
 
- Public Attributes inherited from Node
AttributeThisPointer m_pThis
 
 DECLARE_CLASS
 

Additional Inherited Members

- Public Types inherited from Node
enum  DiagnosticLevel { dgnLevel1, dgnLevel2, dgnLevel3 }
 Indicates the level of validity checking that is performed in CheckValidity() More...
 
- Static Public Member Functions inherited from Node
static void StartHashing ()
 This is called once in main once static ctors are done. More...
 
static NodeFirst (void)
 This function will return the first node in the memory. Used to enumerate all the current nodes. See also Next(). More...
 
static NodeByID (int iID)
 Returns the node with the specified ID, or zero if such a node does not exists. More...
 
static NodeByName (const QString &sClass, const QString &sName)
 Search for a node with the name sName. More...
 

Member Function Documentation

virtual Vector TransformToWorld ( const Vector vL,
float  fW = 1.0f 
)
virtual

Transforms a Vector from local space into world space.

The Vector class in this SDK is used to represent both points in 3d space, and true vectors (which have directional, but no positional information.) By default, this method assumes that you are transforming a point, and so sets the W value to 1.0. If you are in fact transforming a true vector, you should set fW to 0.

Parameters
[in]vLThe point or vector to be transformed
[in]fWThe "W" value. Leave as 1.0 for points, set to 0.0 for vectors
virtual Vector TransformToLocal ( const Vector vW,
float  fW = 1.0f 
)
virtual

Transforms a Vector from world space into local space.

The Vector class in this SDK is used to represent both points in 3d space, and true vectors (which have directional, but no positional information.) By default, this method assumes that you are transforming a point, and so sets the W value to 1.0. If you are in fact transforming a true vector, you should set fW to 0.

Parameters
[in]vWThe point or vector to be transformed
[in]fWThe "W" value. Leave as 1.0 for points, set to 0.0 for vectors
virtual Matrix LocalToWorldMatrix ( void  )
virtual

Returns a Matrix that can transform points or vectors from local space into world space.

virtual Matrix WorldToLocalMatrix ( void  )
virtual

Returns a Matrix that can transform points or vectors from world space into local space.

virtual void SetLocalToWorldMatrix ( const Matrix mMatrix)
virtual

Sets the Matrix for this object that will transform points and vectors from local space to world space.

Parameters
[in]mMatrixA 4x4 transformation matrix
virtual Vector Rotation ( void  ) const
virtual

Returns the rotation component of the current transformation as yaw-pitch-roll (x,y,z) values in a Vector.

The return values are in degrees.

virtual void SetRotation ( const Vector vYawPitchRoll)
virtual

Sets the rotation component of the current transformation.

The scaling and translation remain unaffected.

Parameters
[in]vYawPitchRollThe new rotation value specified as yaw-pitch-roll (x,y,z), in degrees.
virtual void SetRotation ( const Matrix mRotation)
virtual

Sets the rotation component of the current transformation by specifying a rotation matrix.

The scaling and translation remain unaffected.

Parameters
[in]mRotationA 4x4 rotation matrix
virtual void AddRotation ( const Vector vYawPitchRoll,
bool  bAfter = false 
)
virtual

Adds additional rotation to the current transformation.

The scaling and translation remain unaffected.

Parameters
[in]vYawPitchRollThe rotation value to be added, specified as yaw-pitch-roll (x,y,z), in degrees.
[in]bAfterIf true, the new rotation will be applied AFTER the existing one. If false, the new rotation will be applied before the existing one.
virtual void AddRotation ( const Vector vAxis,
float  fAngle 
)
virtual

Adds additional rotation to the current transformation around a given axis.

The scaling and translation remain unaffected.

Parameters
[in]vAxisThe axis to rotate around
[in]fAngleThe rotation angle value
virtual Vector Position ( void  ) const
virtual

Returns the current position (translation) of the object.

(That is, the position of the origin after being transformed from local space to world space.)

virtual void SetPosition ( const Vector vVector)
virtual

Sets the position (translation) of the object.

Parameters
[in]vVectorThe new translation value
virtual Vector Scale ( void  ) const
virtual

Returns the scale factors of the current transformation.

virtual void SetScale ( const Vector vScale)
virtual

Sets the scale factors of the current transformation.

Parameters
[in]vScaleThe new scale factors in x, y, and z.
virtual Vector Pivot ( void  ) const
virtual

Returns the pivot point.

virtual void SetPivot ( const Vector vNewPivot)
virtual

Sets the pivot point.

[in] The new pivot coordinates

Member Data Documentation

aevent Modified

This event is triggered when the transform has been modified.

Definition at line 142 of file transformation.h.


The documentation for this class was generated from the following file: