Classes | |
struct | Vertex |
Represents a vertex point on a Mesh with its associated data. More... | |
struct | GenericFace |
Contains generic polygon representation. More... | |
struct | TC |
Represents Texture Coordinates (UVs) in the mesh. More... | |
struct | VertexAdjacency |
Represents face adjacency data for a vertex. More... | |
class | FaceEnumerator |
FaceEnumerator is a base class for operations that must be applied across mesh faces. More... | |
class | VertexEnumerator |
A base class for operations that must be applied across mesh vertices. More... | |
class | AdjacentVertexEnumerator |
AdjacentVertexEnumerator is a base class for operations that must be applied to all vertices adjacent to a specified one. More... | |
struct | StoredVertexInfo |
StoredVertexInfo is used to store vertex change information. More... | |
struct | SurfacePoint |
Describes a location somewhere on the surface of a Mesh. More... | |
class | Mesh |
A Mesh is a collection of vertices organized into faces, and optional Texture Coordinate information. More... | |
class | MeshFreezer |
Generic base interface for classes implementing a freeze function. More... | |
class | MeshSelector |
Generic base interface for classes implementing a face based selection. More... | |
class | TangentGenerator |
TangentGenerator is a class that defines the tangent space used by Mesh objects. More... | |
class | Picker |
Picker objects are used as part of the map extraction process, to find points on one mesh that most closely correspond to points on another. More... | |
class | ScreenSpacePicker |
ScreenSpacePicker objects are used to translate the user action of clicking in the view into a picked point on the surface of a mesh. More... | |
class | MeshGrid |
The MeshGrid class is an interface for dividing the surface of a mesh to grids. More... | |
class | SpatialGrid |
The SpatialGrid class is an interface for dividing the space of a mesh to grids/cells/voxels. More... | |
struct | SpatialGrid::Coord |
class | SpatialGrid::VoxelIterator |
class | SurfaceSmoother |
This is an interface for a SurfaceSmoother object, which is responsible to provide information about the limit surface of a mesh. More... | |
class | MeshChange |
This class represents a change to a mesh, and is used when an operation which modifies mesh vertices should be undoable. More... | |
class | MeshUnlocker |
This object is used to manage the lock on a mesh. More... | |
class | MeshPartitioning |
This object is used to manage a roughly spatially coherent partitioning of the mesh. More... | |
Namespaces | |
mudbox | |
Class: ConvolutionKernel. | |
Macros | |
#define | MB_NORMALPRECISION 16 |
#define | MB_NORMALMAX 32767 |
#define | INVALID_ID (0xffffffff) |