Related help topics
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Entity | entity |
The spawned entity. |
Can only be used in a Flow graph that you create using the External Flow Editor and that you set in an entity's Flow component.
This node triggers:
However, this node never triggers within the Stingray editor. See also Event > Entity Spawned Editor.
Available in Unit Flow Editor only.
Other related nodes
Triggers an event whenever an instance of an entity that uses this Flow graph is spawned within the Stingray editor.
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Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Entity | entity |
The spawned entity. |
Can only be used in a Flow graph that you create using the External Flow Editor and that you set in an entity's Flow component.
This node triggers in the editor:
This node does not trigger when you are testing a level from the editor, running your project from the editor, or running a deployed build of your project. See also Event > Entity Spawned.
Available in Unit Flow Editor only.
Other related nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Entity | entity |
The unspawned entity. |
Can only be used in a Flow graph that you create using the External Flow Editor and that you set in an entity's Flow component.
This node triggers:
However, this node never triggers within the Stingray editor. See also Event > Entity Unspawned Editor.
Available in Unit Flow Editor only.
Other related nodes
Triggers an event whenever an instance of an entity that uses this Flow graph is unspawned within the Stingray editor.
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Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Entity | entity |
The unspawned entity. |
Can only be used in a Flow graph that you create using the External Flow Editor and that you set in an entity's Flow component.
This node triggers in the editor:
This node does not trigger when you are testing a level from the editor, running your project from the editor, or running a deployed build of your project. See also Event > Entity Unspawned.
Available in Unit Flow Editor only.
Other related nodes
Outputs | |||||
Out | event |
An output event triggered on level loaded. |
Available in Level Flow Editor only.
Outputs | |||||
Out | event |
An output event triggered on level shut down. |
Available in Level Flow Editor only.
Outputs | |||||
Out | event |
An output event triggered on level update. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Touching Unit | unit |
The unit holding the touched actor. | |||
Touching Actor | actor |
The actor that is touching the mover. | |||
Touched Mover | mover |
The mover that is collided with. | |||
Position | vector3 |
The position of the mover. | |||
Normal | vector3 |
The normal force of the collision. | |||
Motion Direction | vector3 |
The direction of the mover. | |||
Motion Length | float |
The length of the collision. |
Available in Unit Flow Editor only.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Touching Unit | unit |
The unit holding the movers. | |||
Touching Mover | mover |
The mover that is touching the other mover. | |||
Touched Mover | mover |
The mover that is collided with. |
Available in Unit Flow Editor only.
Outputs | |||||
Touched Actor | actor |
The actor that is touched. | |||
Touching Actor | actor |
The actor that is touching the other actor. | |||
Touching Unit | unit |
The unit holding the touched actor. | |||
Position | vector3 |
The position of the actor. | |||
Normal | vector3 |
The normal force of the collision. | |||
Separation Distance | float |
The distance. | |||
Impulse Force | vector3 |
The impulse added to the actor. | |||
Start Touch | event |
The output event triggered when the actors touch. | |||
Stay Touching | event |
The output event triggered when the actors remain touching. | |||
End Touch | event |
The output event triggered when the actors end touch. | |||
Variables | |||||
Actor | string |
Available in Unit Flow Editor only.
Outputs | |||||
Touched Actor | actor |
The actor that is touched. | |||
Touching Actor | actor |
The actor that is touching the other actor. | |||
Touching Unit | unit |
The unit holding the touched actor. | |||
Enter | event |
The output event. | |||
Leave | event |
The output event. | |||
Variables | |||||
Actor | string |
The actor to touch. |
Available in Unit Flow Editor only.
Outputs | |||||
Touched | event |
An output event triggered when the actor is touched. | |||
Untouched | event |
An output event triggered when the actor is untouched. | |||
Touching Actor | actor |
The actor that is touched by the shape. | |||
Touching Unit | unit |
The unit holding the touched actor. | |||
Variables | |||||
Shape | level_object |
The shape object. | |||
Inputs | |||||
event | Enable |
An input event for enabling. | |||
event | Disable |
An input event for disabling. |
Available in Level Flow Editor only.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Unit | unit |
The spawned unit. |
Can only be used in a Unit Flow.
This node triggers:
However, this node never triggers within the Stingray editor. See also Event > Unit Spawned Editor.
Available in Unit Flow Editor only.
Other related nodes
Triggers an event whenever an instance of the unit that uses this Flow graph is spawned inside the Stingray editor.
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Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Unit | unit |
The spawned unit. |
Can only be used in a Unit Flow.
This node triggers in the editor:
This node does not trigger when you are testing a level from the editor, running your project from the editor, or running a deployed build of your project. See also Event > Unit Spawned.
Available in Unit Flow Editor only.
Other related nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Unit | unit |
The unspawned unit. |
Can only be used in a Unit Flow.
This node triggers:
However, this node never triggers within the Stingray editor. See also Event > Unit Unspawned Editor.
Available in Unit Flow Editor only.
Triggers an event whenever an instance of the unit that uses this Flow graph is unspawned inside the Stingray editor.
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Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Unit | unit |
The unspawned unit. |
Can only be used in a Unit Flow.
This node triggers in the editor:
This node does not trigger when you are testing a level from the editor, running your project from the editor, or running a deployed build of your project. See also Event > Unit Spawned.
Available in Unit Flow Editor only.
Other related nodes