Related help topics
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Entity | entity |
The spawned entity. |
Can only be used in a Flow graph that you create using the External Flow Editor and that you set in an entity's Flow component.
This node triggers:
However, this node never triggers within the Stingray editor. See also Event > Entity Spawned Editor.
Available in Unit Flow Editor only.
Other related nodes
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Triggers an event whenever an instance of an entity that uses this Flow graph is spawned within the Stingray editor.
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Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Entity | entity |
The spawned entity. |
Can only be used in a Flow graph that you create using the External Flow Editor and that you set in an entity's Flow component.
This node triggers in the editor:
This node does not trigger when you are testing a level from the editor, running your project from the editor, or running a deployed build of your project. See also Event > Entity Spawned.
Available in Unit Flow Editor only.
Other related nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Entity | entity |
The unspawned entity. |
Can only be used in a Flow graph that you create using the External Flow Editor and that you set in an entity's Flow component.
This node triggers:
However, this node never triggers within the Stingray editor. See also Event > Entity Unspawned Editor.
Available in Unit Flow Editor only.
Other related nodes
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Triggers an event whenever an instance of an entity that uses this Flow graph is unspawned within the Stingray editor.
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Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Entity | entity |
The unspawned entity. |
Can only be used in a Flow graph that you create using the External Flow Editor and that you set in an entity's Flow component.
This node triggers in the editor:
This node does not trigger when you are testing a level from the editor, running your project from the editor, or running a deployed build of your project. See also Event > Entity Unspawned.
Available in Unit Flow Editor only.
Other related nodes
Outputs | |||||
Out | event |
An output event triggered on level loaded. |
Available in Level Flow Editor only.
Outputs | |||||
Out | event |
An output event triggered on level shut down. |
Available in Level Flow Editor only.
Outputs | |||||
Out | event |
An output event triggered on level update. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Touching Unit | unit |
The unit holding the touched actor. | |||
Touching Actor | actor |
The actor that is touching the mover. | |||
Touched Mover | mover |
The mover that is collided with. | |||
Position | vector3 |
The position of the mover. | |||
Normal | vector3 |
The normal force of the collision. | |||
Motion Direction | vector3 |
The direction of the mover. | |||
Motion Length | float |
The length of the collision. |
Available in Unit Flow Editor only.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Touching Unit | unit |
The unit holding the movers. | |||
Touching Mover | mover |
The mover that is touching the other mover. | |||
Touched Mover | mover |
The mover that is collided with. |
Available in Unit Flow Editor only.
Outputs | |||||
Touched Actor | actor |
The actor that is touched. | |||
Touching Actor | actor |
The actor that is touching the other actor. | |||
Touching Unit | unit |
The unit holding the touched actor. | |||
Position | vector3 |
The position of the actor. | |||
Normal | vector3 |
The normal force of the collision. | |||
Separation Distance | float |
The distance. | |||
Impulse Force | vector3 |
The impulse added to the actor. | |||
Start Touch | event |
The output event triggered when the actors touch. | |||
Stay Touching | event |
The output event triggered when the actors remain touching. | |||
End Touch | event |
The output event triggered when the actors end touch. | |||
Variables | |||||
Actor | string |
Available in Unit Flow Editor only.
Outputs | |||||
Touched Actor | actor |
The actor that is touched. | |||
Touching Actor | actor |
The actor that is touching the other actor. | |||
Touching Unit | unit |
The unit holding the touched actor. | |||
Enter | event |
The output event. | |||
Leave | event |
The output event. | |||
Variables | |||||
Actor | string |
The actor to touch. |
Available in Unit Flow Editor only.
Outputs | |||||
Touched | event |
An output event triggered when the actor is touched. | |||
Untouched | event |
An output event triggered when the actor is untouched. | |||
Touching Actor | actor |
The actor that is touched by the shape. | |||
Touching Unit | unit |
The unit holding the touched actor. | |||
Variables | |||||
Shape | level_object |
The shape object. | |||
Inputs | |||||
event | Enable |
An input event for enabling. | |||
event | Disable |
An input event for disabling. |
Available in Level Flow Editor only.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Unit | unit |
The spawned unit. |
Can only be used in a Unit Flow.
This node triggers:
However, this node never triggers within the Stingray editor. See also Event > Unit Spawned Editor.
Available in Unit Flow Editor only.
Other related nodes
![]() |
Triggers an event whenever an instance of the unit that uses this Flow graph is spawned inside the Stingray editor.
|
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Unit | unit |
The spawned unit. |
Can only be used in a Unit Flow.
This node triggers in the editor:
This node does not trigger when you are testing a level from the editor, running your project from the editor, or running a deployed build of your project. See also Event > Unit Spawned.
Available in Unit Flow Editor only.
Other related nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Unit | unit |
The unspawned unit. |
Can only be used in a Unit Flow.
This node triggers:
However, this node never triggers within the Stingray editor. See also Event > Unit Unspawned Editor.
Available in Unit Flow Editor only.
![]() |
Triggers an event whenever an instance of the unit that uses this Flow graph is unspawned inside the Stingray editor.
|
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Unit | unit |
The unspawned unit. |
Can only be used in a Unit Flow.
This node triggers in the editor:
This node does not trigger when you are testing a level from the editor, running your project from the editor, or running a deployed build of your project. See also Event > Unit Spawned.
Available in Unit Flow Editor only.
Other related nodes