HumanIK category - Stingray Flow Node Reference

Sub-categories

Nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

string

Characterization

The name of the character.

unit

Unit

The character unit.

event

In

This event triggers the evaluation of this node.

You only need to declare a character once in your level. Declaring the character on a Level Loaded event is usually a good idea. Once declared, you can add constraints to the character’s IK constraint stack.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/humanik/humanik.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

string

Characterization

The name of the creature.

unit

Unit

The character unit.

event

In

This event triggers the evaluation of this node.

You only need to declare a creature once in your level. Declaring the creature on a Level Loaded event is usually a good idea. Once declared, you can add constraints to the creature’s IK constraint stack.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/humanik/humanik.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The character unit.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/humanik/humanik.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The creature unit.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/humanik/humanik.script_flow_nodes