Related help topics
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
string | Characterization |
The name of the character. | |||
unit | Unit |
The character unit. | |||
event | In |
This event triggers the evaluation of this node. |
You only need to declare a character once in your level. Declaring the character on a Level Loaded event is usually a good idea. Once declared, you can add constraints to the character’s IK constraint stack.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
string | Characterization |
The name of the creature. | |||
unit | Unit |
The character unit. | |||
event | In |
This event triggers the evaluation of this node. |
You only need to declare a creature once in your level. Declaring the creature on a Level Loaded event is usually a good idea. Once declared, you can add constraints to the creature’s IK constraint stack.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The character unit. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The creature unit. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes