Rigid bodies and constraints are the core components of a MassFX simulation. The topics in this section are intended to help you understand how to use them.
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Rigid Bodies & Constraints
Topics in this section
- Rigid Body Overview
A rigid body is an object in the physical simulation whose shape and size do not change. For instance, if you make a cylinder in your scene into a rigid body, it might bounce, roll, and slide around, but it never bends or snaps, no matter how much force is applied. - Working with Rigid Bodies
MassFX provides tools for creating rigid bodies as well as adjusting their settings and their physical shapes: the objects' representations within the simulation. - Constraining Physics Objects
As the name suggests, a MassFX constraint (or "joint") restricts the movement of rigid bodies in the simulation. Some examples of constraints in the real world include hinges, nails, zip lines, and axles.
Parent topic: Using MassFX in 3ds Max