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Cross Sections Rollout

The Cross Sections rollout lets you globally set how cross sections are initialized.

  • Select an object that has the Physique modifier applied to it. > Modify panel > Physique rollout > Click (Attach To Node). > Select a root object in a viewport. > Physique Initialization dialog > Cross Sections rollout
  • Select an object that has the Physique modifier applied to it. > Modify panel > Physique rollout > Click (Reinitialize). > Physique Initialization dialog > Cross Sections rollout

Interface

Number

Sets the initial number of cross sections per link. Default=2.

Control Points

Sets the initial number of control points per cross section. Default=4.

Radial Snap

Sets the initial number of snap positions per cross section (this is the value labeled “Resolution” in the Bulge Editor and at the Bulge sub-object level.

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