Three new maps for Open Shading Language (OSL) are now available.

Open shading language (OSL) lets you use a new OSL Map, an entire category of various OSL maps, and you can create your own OSL maps using development tools for use with any renderer. You can now use the following new OSL maps:
- Perlage Map: Designed to create a perlage pattern, similar to those found inside antique watches. This map generates randomized circular grooves and offers various outputs for different aspects of the grooves. It also provides a flow map for anisotropy, which, when used with the Flow Map Transform, works effectively with the OpenPBR Material.
- Flow Map Transform: This map is designed to convert a 2D flow map for anisotropy, which defines the anisotropy direction in tangent space, into the coordinate space expected by the OpenPBR Material's anisotropy tangent map inputs.
- Numbered File Name v2 Map: This updated shader appends a 4-digit number to the image sequence file names. Version 2 of this shader maps the current frame to a frame range and speed, providing control over the behavior when outside the source frame range. It offers the same controls as the Bitmap Time Control rollout.