Use global clip controllers when assigning a non-biped animated object (such as a bird flapping its wings) to a delegate in a crowd simulation. Applications include synthesis of animation activity based on a variety of criteria, such as an object's speed, acceleration, and pitch.
This group of controls replicates the Track View controls for the same functionality. For an in-depth discussion of global clip controllers and related topics, see:
For a procedure covering clip controller usage, see:
To use Motion Synthesis with non-bipedal creatures:
Interface

- [global clip controllers list]
- Lists objects designated as Global Objects, whose controllers can be used as animation clips to control other objects (typically clones).
To designate an object as a Global Object, click the New button, and then select the object in the Select dialog.
- New
- To designate a Global Object and add it to the list, click this button, and then select the object in the Select dialog.
- Edit
- To modify a Global Object's properties, click its name in the list, and then click this button. This opens the Synthesis Dialog.
- Load
- Loads a previously saved Global Motion Clip (.ant) file from disk.
- Save
- Stores the current Global Motion Clip settings on disk in the .ant file format.