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USD for 3ds Max 0.12 Release Notes

Release Highlights

Duplicate to USD. You can now send objects from the 3ds Max scene into a USD stage using Duplicate as USD data. Combined with the previously released Promote to 3ds Max, this helps streamline the workflow between 3ds Max and USD.

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What's Fixed

Fixed a crash that could occur during USD export of animated content when splines were present EMSUSD-2501
Fixed an issue where the root prim was missing in the USD Explorer after certain search operations EMSUSD-2490
Fixed a crash when switching between prim subobject and object modes after deactivating prims in the USD Explorer EMSUSD-2485
Fixed crashes caused by using SHIFT + Clicking on prims in the USD Explorer EMSUSD-2174
Fixed an issue where an unexpected tooltip would appear in the USD Layer Editor EMSUSD-1927


Known limitations

In versions of 3ds Max earlier than 2025, the Duplicate to USD context menu is only available in the USD Explorer. It is not accessible from the Viewport or Scene Explorer.
The Promote to 3ds Max feature doesn't translate materials. To render these objects with proper shading, you will need to assign a 3ds Max material; otherwise, only the wireframe color will be visible.

For more information, visit Autodesk's official 3ds Max USD Github community.

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