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Lighting a Room tutorial - Arnold for 3ds Max

Modeling credit Giorgio Luciano

Arnold is capable of producing incredible interior renders. This tutorial shows a series of alternate ways to light an interior room from outside. We will also look at alternative ways to light the scene to reduce render times and noise.

Note:

The scene file can be downloaded here (modeling credit: Giorgio Luciano).

All of the HDR maps used in this tutorial can be downloaded here.

Ambient Occlusion Area Lights Emissive Geometry Physical Sky Skydome Light
Ambient Occlusion Area Lights Emissive Geometry Physical Sky SkyDome Light

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