Lighting a Room tutorial - Arnold for 3ds Max
Modeling credit Giorgio Luciano
Arnold is capable of producing awesome interior renders. This tutorial shows a series of alternate ways to light an interior room from outside. We will also look at alternative ways to light the scene to reduce render times and noise.
Note:
The scene file can be downloaded here (modeling credit: Giorgio Luciano).
All of the HDR maps used in this tutorial can be downloaded here.
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Ambient Occlusion | Area Lights | Emissive Geometry | Physical Sky | Sky | SkyDome Light |