• Help Home
  • English (US)
    1. English (US)
    2. 简体中文
    3. 日本語
    • Arnold User Guide
    • Arnold for 3DS Max
    • Arnold for Houdini
      • Arnold for Houdini User Guide
      • Release Notes
      • Getting Started
      • Tutorials
      • Getting Started with Arnold GPU
      • Introduction to Arnold USD
      • Render Output
      • Properties
      • Shapes
      • Lights
      • Cameras
      • Operators
      • Shaders
        • AOV Shaders
        • Cryptomatte
        • Color
        • Displacement
        • Math Shaders
        • Matrix Shaders
        • Ramp Shaders
        • Shading State
        • User Data
        • Volume Shaders
        • Third Party Shaders
        • OSL Shaders
        • Legacy Shaders
        • Digital Assets
        • Shading
        • Texture Shaders
        • Utility Shaders
          • Blackbody
          • Cache
          • Camera Projection
          • Clamp
          • Compare
          • Complex IOR
          • Curvature
          • Distance
          • Facing Ratio
          • Fetch
          • Length
          • Matte
          • Passthrough
          • Range
          • Round Corners
          • Space Transform
          • Switch
          • Trace Set
          • Utility
          • UV Projection
      • Textures
      • Environment
      • Solaris
      • Arnold Menu
      • Denoising
      • Desktop Analytics Program
      • Advanced Features
    • Arnold for Cinema 4D
    • Arnold for Katana
    • Arnold for Maya
    • Arnold Developer Guide
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Range - Arnold for Houdini

    Remap input from the [input_min, input_max] range to the [ouput_min, output_max*] range linearly. The result is not clamped unless *smoothstep is on, and the result is interpolated smoothly and the result is clamped in the [output_min, output_max] range.

    Parent page: Utility Shaders

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved