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Bifrost
    • Bifrost Release Notes
    • Working in the Bifrost Graph Editor
      • Working in the Bifrost Graph Editor
      • Build and modify graphs
        • Anatomy of a graph
        • About data types and port colors
        • About port types and icons
        • Add a node
        • Set input values on ports
        • Connect and disconnect ports
        • Set the type of a port
        • Modulate effects using curves
        • Work with arrays
        • Create and edit compounds
        • Work with programming loops
        • Transformations and rigging
          • Basics of matrices and transformations
          • The transformation model
        • Getting and setting properties of geometric objects
        • Query data on geometric objects
        • Work with fields
        • Work with volumes
        • Create custom simulations
        • Input and output data from files
        • Pause graph compilation and execution
        • Diagnose and debug graphs
        • Annotate and organize nodes with sticky notes and backdrops
        • Publish effects as graphs
        • Bifrost Graph Editor menu reference
      • Install compounds and graphs
      • Simulate dynamic effects
      • Create instances of geometric objects
      • Apply materials
      • Bake textures to file
      • Machine Learning
      • Run the Bifrost command-line tool
      • Bifrost Node Reference
      • Troubleshooting Bifrost graphs
    • Working with Bifrost Graphs in Maya
    • Bifrost Rigging
    • Flow Wedging
    • Bifrost Scripting Documentation
    • Bifrost Developer Help
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    Transformations and rigging

    Pages in this section
    • Basics of matrices and transformations
    • The transformation model
    Parent page: Build and modify graphs

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