- Bifrost Release Notes
- Working in the Bifrost Graph Editor
- Working in the Bifrost Graph Editor
- Build and modify graphs
- Anatomy of a graph
- About data types and port colors
- About port types and icons
- Add a node
- Set input values on ports
- Connect and disconnect ports
- Set the type of a port
- Modulate effects using curves
- Work with arrays
- Create and edit compounds
- Work with programming loops
- Transformations and rigging
- Getting and setting properties of geometric objects
- Query data on geometric objects
- Work with fields
- Work with volumes
- Create custom simulations
- Input and output data from files
- Pause graph compilation and execution
- Diagnose and debug graphs
- Annotate and organize nodes with sticky notes and backdrops
- Publish effects as graphs
- Bifrost Graph Editor menu reference
- Install compounds and graphs
- Simulate dynamic effects
- Create instances of geometric objects
- Apply materials
- Bake textures to file
- Machine Learning
- Run the Bifrost command-line tool
- Bifrost Node Reference
- Troubleshooting Bifrost graphs
- Working with Bifrost Graphs in Maya
- Bifrost Rigging
- Flow Wedging
- Bifrost Scripting Documentation
- Bifrost Developer Help