Bifrost 2.2.0.0 and 2.2.0.1 Release Notes
Bifrost 2.2.0.0 is a feature release with new features, performance improvements, and bug fixes. Some of these features will result in broken connections when older graphs are loaded. Bifrost 2.2.0.0 is included with the installer for Maya 2020.4 Update.
Bifrost 2.2.0.1 is a bug-fix release that addresses some issues in Bifrost 2.2.0.0. It is available for Maya versions 2018.x, 2019.x, and 2020.x from the Autodesk Accounts Portal.
Backward Compatibility Warnings
The new features of this release bring with them a few changes that break backward compatibility with previous versions of Bifrost (2.1.0.0 and below).
If you load a scene that contains a graph with a renamed or missing node, or a graph with a node that is missing an overload, warning messages will appear in the Maya Script Editor that help you to troubleshoot the issue: for example, that message may indicate that a node definition cannot be resolved or that a parameter is invalid.
The following FX graphs and nodes must be replaced by their new versions (BIFROST-5185, BIFROST-4902, BIFROST-4814, BIFROST-4776, BIFROST-4643, BIFROST-4635, BIFROST-4604):
aero_sharpening_settings, replaced byaero_refinement_settingsattract_repulse_influenceget_volume_tile_infomask_influencepoint_scoperead_OpenVDB,read_OpenVDB_volumeresample_volume
Arnold Compatibility Information
To obtain the latest Arnold for Maya installer, visit the Autodesk Accounts portal.
- The minimum version of Arnold for Maya (MtoA) that supports rendering the Bifrost graph is 3.2.2.
- However, the most recent version of MtoA is recommended for the latest features, bug fixes and performance improvements. Full support of the new features of Bifrost 2.2.0.0 and higher requires version 4.1.1 or higher of MtoA.
Release Highlights
Bifrost 2.2.0.0 includes the following new features. Some of these features cause broken connections when older graphs are loaded. Please see Backward Compatibility Warnings for more information.
Escape termination (BIFROST-338, BIFROST-4104, BIFROST-4311, BIFROST-4489, BIFROST-5165)
You can now press the Esc key to stop graph computation instantly. This is useful for aborting a long simulation and lets you resume work almost immediately (although some processes may continue in the background for a short time).
To resume a simulation that has been stopped with Esc, you must move the timeline back one frame before playing back again. This works only if you have not turned off Edit > Resumable after Esc Termination to save memory.
Bifrost graph shape
Graph shapes are a major change to the integration of Bifrost into Maya. Previously there were two nodes — a graph for computation and a bif shape for viewport and offline rendering. Now there is a single node that does both. This is the new default representation of Bifrost in Maya.

The older graph nodes and associated bif shapes are still supported. To convert between them and the new graph shapes, choose Edit > Convert Graph in the Bifrost Graph Editor. Note that old graph nodes no longer appear in Maya's Outliner if Display > DAG Objects Only is on.
Easier control of multi-graph execution
You can drag and drop a graph from Maya's Outliner into a second graph in the Bifrost Graph Editor. This creates an input node that lets you use the Object and array<Object> outputs of the first graph in the second one. It is equivalent to manually connecting the output of one graph to the input of another in Maya's Node Editor.
This lets you create a chain of graphs quickly and easily, so that the first graph is not recomputed unless required. For example, you can put a heavy simulation in the first graph, and use the second graph to rapidly experiment with post-sim effects.
Fields
Fields are a new system for creating spatially varying functions without bounds or a resolution. These fields can be vector fields that represent 3D noise or flow, and used to drive simulations or deformations. They can also be scalar fields that represent things like weighting functions, shapes as signed distances, and so on.

Fields can be composed and manipulated in the graph to produce new fields. For example, you can compute gradient of a noise field, or combine fields with math operations. Field values across space can be visualized with the field_scope node.
Fields have also been integrated throughout the collection of nodes. For example:
- Volumes can be converted to fields, and fields can be sampled to create volumes.
- Fields can be used to control and modify the updated influence nodes for simulations.
- Fields can be used to drive weights and other port values for the new Scatter Pack nodes.
Improved influences for simulation (BIFROST-4643, BIFROST-4635, BIFROST-5114, and others)
Influences have been rebuilt using the new fields. As a result, you can easily edit and customize the influence compounds without modifying the simulation solvers.
In addition, the new set_influence_* compounds let you build custom influences from scratch using fields.
The performance of fields has also been improved.
Note that changes to attract_repulse_influence and mask_influence are not backwards-compatible. Graphs and compounds that use these nodes must be updated manually.
Aero improvements

Important optimizations for Aero performance (BIFROST-4720, BIFROST-4721, BIFROST-5120)
This release includes significant performance improvements for aero simulations, including better memory allocation and consumption as well as improved handling of loops.
Refining and rendering fine details in Aero simulations (BIFROST-4604, BIFROST-4413, BIFROST-4875, BIFROST-4591, BIFROST-4628)
The aero_sharpening_settings compound has been replaced by aero_refinement_settings. It features detail refinement that feeds back into the simulation. This allows dynamic refinement of fog density and temperature while still running the simulation at lower resolution. This change is not backward-compatible.
The aero_uvw_settings compound can now create any number of UVW texture coordinate sets, with control over how often they reset and how offset they are relative to each other. This node can be used to add detail to the output of the simulation in the graph or at render time. All the data required to sample the coordinates as well as their respective weights is transported with the aero object.
In addition, the new tricubic in Arnold improves the rendering of volumes, giving crisp and smooth details for aero simulations.
Physical viscosity (BIFROST-889)
The aero solver now features physical viscosity for effects like cigarette smoke and Kármán vortex streets.
Scatter Pack
The Scatter Pack is a collection of new compounds for instancing and scattering. These include high-level compounds such as:
scatter_points, a general purpose node for scattering points onto geometry.create_instances, a node to turn point distributions into instances.

There are also contained mid-level nodes such as randomizers for point transformations, instance selection, orienting points to a mesh.
These nodes can all be controlled with weights, which can be driven by fields, data, properties and more. This flexibility is the result of a new graph programming concept called interpreted auto ports, which can also be added to your own compounds using some low level nodes for manipulating this data.
Volume improvements
Adaptivity-enabled volume compounds and other enhancements (BIFROST-3650, BIFROST-5073)
The new Optimized mode is available for adaptivity in the convert_to_volume,mesh_to_volume, and points_to_volume compounds. It automatically detects which areas require finer voxels and refines only in those areas while ensuring the fidelity of the overall volume. You can also control resolution manually using bounding boxes or data from properties on the input geometry.
New adaptive merge volumes compound (BIFROST-3610, BIFROST-4689)
The new merge_volumes compound offers classic Boolean operations for level sets, a multitude of combination modes for fog density, and several options to control how property data is merged. This compound also supports multi-resolution volumes as inputs, and can create an adaptive volume even if the input volumes have uniform resolution.
New field to volume compound (BIFROST-4771, BIFROST-2588)
The new field_to_volume compound converts the new fields into volumes with options for sampling as fog_density or into a level_set.
Miscellaneous volume tool enhancements (BIFROST-4785, BIFROST-4902, BIFROST-4776, BIFROST-4814)
There are several enhancements to various volume manipulation nodes including simplification for resampling volumes, rebuilding level sets, creating empty volumes, and getting volume tile info. The volume subdivision structure options for the multi-resolution tile tree are also exposed where applicable, including on the read_OpenVDB node.
Note that changes to the following nodes are not backward compatible: get_volume_tile_info, resample_volume, and read_OpenVDB.
Arnold integration improvements
The Arnold integration has seen many incremental improvements, such as only loading Bifrost once per Arnold session. Compound instances initialize faster by invoking procedurals in parallel and no longer compiling redundantly. Motion blur driven by velocity, such as in live simulations or caches of simulations, matches the scene better using improved heuristics. Arnold also supports the graph shape’s new features, such as querying a graph’s transform from inside the graph.
Cached simulations are still recommended for rendering, and you may need to select the Start On Frame motion blur setting when batch rendering live simulations.
The Arnold Alembic procedural is also now integrated with the instancing system and may be used to instantiate animated crowds of time-offset characters. Materials can be applied using Arnold Operators, particularly the MaterialX operator. Arnold Operators may also now be used with Compound instances and Render Archive instances.
Volume rendering: tricubic sampler
When rendering Bifrost volumes in Arnold, there’s a new "tricubic" sampler with better noise and performance characteristics. To use this new sampler, selectTricubic in the AiStandardVolume shader.
This new tricubic mode is 3—4× faster than the old tricubic and is only somewhat slower than trilinear. Voxel artifacts ("jaggies") are improved compared to both the old tricubic and trilinear. However, it uses more memory.
Import curves from Maya
Maya Curves can be dragged and dropped into the Bifrost graph the same way as meshes. They become strands in the graph. They may be resampled as part of the import process, either by length or by number of segments. One strands object is composed of multiple curves, so multiple curves may be dragged in to produce one strands object — you can convert this to an array of strands objects by changing the port type.

MPM improvements
Easier set-up mpm_solver_settings (BIFROST-5191, BIFROST-4575)
The mpm_solver_settings node has been slightly reorganized with new properties for quicker setup.
The new use_mesh_resolution sets the solver detail size to match the resolution of the incoming mesh (using the smallest average edge length). This prevents any grid-like artifacts from appearing during cloth simulation when the mesh resolution and solver detail size are very mismatched. This option is on by default.
When this option is on and there are cloth sources in the scene, detail_size is ignored. If there are multiple sources in the scene, the resolution derived from the cloth sources is applied to the entire MPM simulation including any sand, snow, etc., that is present. If there are no cloth sources, this option ignored.
Once the detail size is set from the cloth input mesh resolution, it can be coarsened or refined using the new detail_size_scale property. These two properties have been grouped together for usability.
MPM Cloth self-interactions and multi-solve improvements (BIFROST-5029, BIFROST-4524, BIFROST-4632, BIFROST-3937, BIFROST-4630)
MPM cloth handles self-collisions better with new methods to detect discontinuities and avoid stickiness. This improves the results for situations like a piece of cloth folding on top of itself, garments which have thin slits or any kind of discontinuity, and multiple layers of cloth on top of one another. It also improves interactions between materials like sand and snow with cloth and shells.
The new method provides improved behavior at lower resolutions where previously very fine detail size would have been required. It is controlled by the detect_discontinuity option on the mpm_solver_settings node and is enabled by default. Turn it off for faster performance if you not require the improved collisions.
Terminals (BETA)
Terminals are an alternative to output nodes for creating renderable geometry. They can be used in nested compounds, not just the top level of the graph.
Terminals have several output types: “Final” for the final renderable result, “Proxy” for a fast viewport representation, and “Diagnostic” for diagnostic viewing. By default only "Final" is rendered, but each type can be turned on and off individually. Flags on compounds with nested terminals let you toggle the outputs at any level of the graph.
Terminals are available in the public release, but they are considered to be a beta feature because a key functionality called “selective evaluation” is not yet working. This means that with default settings, Final and Proxy are both evaluated when the graph updates. Diagnostic outputs are working as intended, however.
| What's Fixed in Bifrost 2.2.0.1 |
|---|
| Aero: Crash with combustion sim and refinement settings BIFROST-5338 |
| Aero: Flickering in combustion system BIFROST-5286 |
| Aero: Reduce memory usage at high res BIFROST-5267 |
| Aero: Simulations use more memory than required - apply fields compound copies velocity channel BIFROST-5260 |
| Aero: Velocity spikes resulting in allocation of a large tile layout BIFROST-5307 |
| Browser Graphs: Incorrect color assignment on particles display shape in Confetti_pop BIFROST-5352 |
| Errors: Compile errors are returned when closing a scene with graph_space and with a watchpoint BIFROST-5353 |
| Evaluation: When the graph nodes are visible in the Maya node editor, saving causes an extra evaluations BIFROST-5239 |
| Interaction: Crash expanding some port groups inside referenced compounds BIFROST-5142 |
| Interaction: Input nodes can very easily be created with the same name, causing unusable UI BIFROST-5309 |
| Maya Plugin: Converting graphs and bif-shape with time results in graphs at the wrong time BIFROST-5328 |
| Scatter Pack: Interpreted Auto Port isn't computing values from field because field_is_empty reports true BIFROST-5354 |
| Scatter Pack: Some interpreted auto ports missing their type wrangling suggested types lists BIFROST-5331 |
Scatter Pack: scatter_points misinterprets raw data (array<float>) in density_weights as mapping to points and not the scatter geometry BIFROST-5337 |
| Terminals: After converting a Bifrost Graph Shape with simulation and Terminals, bif shapes do not update in viewport BIFROST-5314 |
| Arnold-Bifrost: Crash using legacy points ARNOLD-323 |
| Arnold-Bifrost: Points set to "cubes" do not respect user data or uniform size ARNOLD-314 |
| MtoA-Bifrost: Live particle simulation with motion blur fails in squence renders and batch renders ARNOLD-96 |
| Render Archive Instancing: Crash in simple setup with IPR ARNOLD-286 |
| What's Fixed in Bifrost 2.2.0.0 |
|---|
| Aero: A user's aero graph crashes BIFROST-4929 |
| Aero: Bad results with auto adaptivity and combustion BIFROST-4773 |
| Aero: Kill influence doesn't kill all voxels with the geo boundary BIFROST-1733 |
| Aero: Max transport steps regression BIFROST-4841 |
| Aero: Scene unit doesn't work with source_volumes and collider_volumes BIFROST-4227 |
| Aero: crashes with uvw and collider BIFROST-4935 |
| Aero: simulations use much more memory than required BIFROST-5120 |
| Aero: uses more memory than required, scaling voxel channels copies data BIFROST-5259 |
| Aero: uses more memory than required, temporary buffers take up too much memory BIFROST-5258 |
| Aero: uvw_settings node causes undesired combustion behavior BIFROST-4871 |
| BOSS: increasing sea resolution above 1024 crashes Maya BIFROST-4768 |
Basic Node Library: Default frequency on the fractal_noise and fractal_noise_field nodes should be changed to 0.5 BIFROST-4923 |
| Basic Node Library: Quaternion to axis and angle outputs NANs with an identity quaternion BIFROST-5177 |
Bifcmd: When output type is array<object>, print the object info as if it were Object, add flag to control object printing BIFROST-4799 |
| Bifcmd: default values not picked-up BIFROST-4899 |
| Browser Graphs: New and updated browser samples for 2.2.0.0 BIFROST-5011 |
| Compiler: Compile time explosion in a customer graph BIFROST-4917 |
| Compiler: Drastic increase in compile time of particle system with sample property BIFROST-4658 |
| Compiler: crash in compound with feedback and auto vectorization BIFROST-4907 |
| Compound Loading: Crash creating get_geo_property_or_default when an old version of the rebel pack is loaded BIFROST-5107 |
| Encapsulation: Crash encapsulating multiple input/output nodes into a compound BIFROST-4747 |
| FCurve: Bad width & height dimensions for launched floating FCurve editor (macOS) BIFROST-4558 |
| FCurve: Improve other less likely cases where the In-Line Fcurve editor can be cut off by the screen boundary BIFROST-4629 |
| FCurve: Pop-up menu on Value node is cut off at top of display BIFROST-4664 |
| FX Fields: Improve influences performance BIFROST-5114 |
| FX Fields: Order of influences in chain is affecting outcome BIFROST-4800 |
| Fan-In: It is possible to set fan-in on an overload and in some cases crash BIFROST-5019 |
| Fan-in: Crash when reconnecting to fan-in port BIFROST-5133 |
| Fan-in: Creating a compound with a node that is a fan-in, then exploding, loses connections BIFROST-5056 |
| Fields: Default flowline samples per second value causes field_scope to be slow BIFROST-5123 |
| Fields: field scope issues BIFROST-5145 |
| File IO: Cannot import a single file Alembic from Bifrost into Maya using 'Import Alembic' BIFROST-4962 |
| File IO: Crash with read bif particles in jemalloc flushCache BIFROST-4531 |
| File IO: Field 3d cache will crash on open if it can't find the cache BIFROST-5264 |
| File IO: Read Alembic crashes when reading multiple frames simultaneously BIFROST-4983 |
| File IO: read_OpenVDB no longer renames voxel properties written by Bifrost BIFROST-5277 |
| Geometry Queries: get_points_in_radius can return different points with max number if equidistant BIFROST-4619 |
| Geometry Queries: get_points_in_radius should early-out when capped by max number BIFROST-4580 |
| Geometry Queries: location_scope doesn't work on instances BIFROST-4660 |
| Geometry: delete_points does not update arrays of GeoLocations BIFROST-4648 |
| Geometry: delete_points does not work on instances BIFROST-4780 |
| Geometry: sample_property C++ API service BIFROST-4955 |
| Graph Shape: Add BifrostGraphShape DAG node combines shape and graph, BifrostBoard becomes DG node BIFROST-3854 |
| Graph Shape: Add ability to select BifrostBoard from within graph BIFROST-5064 |
| Graph Shape: Drag and drop graphs into graphs, to connect them in the Maya DG BIFROST-5148 |
| I/O: Impossible to get all elements of an array from a Bifrost Graph output as the input to another Bifrost Graph BIFROST-4538 |
| I/O: read_openVDB traits rename and port groups for all VDB BIFROST-4814 |
| Influence Fields: typo in influence_set_property BIFROST-4862 |
| Influences: Attraction-Repulsion field produces unexpected results BIFROST-1358 |
| Influences: Attraction_Repulsion affects particles based on emitter's voxelization BIFROST-1498 |
| Influences: Magnitude port for mask_influence BIFROST-4781 |
| Influences: Mask_influence with dropoff of 0 and enabled invert option produces inaccurate results BIFROST-4938 |
| Influences: radial influence has unexpected results using geometries with height BIFROST-1581 |
| Instancing: Add arnold_alembic_instance and procedural_instance nodes BIFROST-5121 |
| Instancing: Support operators, dragged into the graph as materials, and add operator port to render_archive_instance and compound_instance BIFROST-4921 |
| Interaction: Crash entering a field typed compound BIFROST-5269 |
| Interaction: Grouping compounds which uses auto-port with fan-in crashes Maya BIFROST-4895 |
| Interaction: Input and output node locations do not persist after copy-pasting local compounds BIFROST-1675 |
| Interaction: Input and output nodes in wrong location when opening legacy scenes BIFROST-5054 |
| Interaction: Inputs or Outputs created from the menu appear in bad places offscreen or on top of existing inputs BIFROST-3065 |
| Interaction: Layout shifts (panning) after moving a node on board BIFROST-1824 |
| Interaction: Output node location is created in a bad place when encapsulating nodes BIFROST-2194 |
| Interaction: Quick Create port metadata doesn't expose upwards when the port source is a fan-in BIFROST-4606 |
| Interaction: Undo/Redo can flip the order on a subtract node, resulting in 2 - 1 = -1 BIFROST-4761 |
| Interaction: connections broken on node copy-paste with "copy input connections" BIFROST-4686 |
| Liquids: Legacy Fluids example scenes don't work in 2.2.0.0 BIFROST-5241 |
| Liquids: Update Bifrost Liquid Content Browser example: oceanBeach.ma BIFROST-5266 |
| MPM Volume not output BIFROST-5050 |
| MPM: Cloth issues with motion data and motion blur BIFROST-5322 |
| MPM: Improve performance in cloth self collision / stickiness BIFROST-5029 |
| MPM: Special detail size options for cloth/shells BIFROST-4575 |
| MPM: Stickiness solution support for fibers BIFROST-5030 |
| MPM: Supplying mpm_solver_settings or not should give the same result like Aero BIFROST-4815 |
| MPM: Update Solver settings UI with port groups and EXP collisions rename BIFROST-5191 |
| MPM: multi solve sources stick to each other BIFROST-3851 |
| MPM: volume output is missing voxel_fog_density BIFROST-4749 |
| Maya Plug-in: Input Curves into Bifrost as Strands BIFROST-1442 |
| Maya Plug-in: Stop hiding connections BIFROST-5150 |
| Node library: "Get geo property or default" from rebel pack, with type wrangling, icon, value display, docs BIFROST-4971 |
| Node library: sqrt3_subdivide_mesh causes a memory spike and Maya freezes BIFROST-4440 |
| Particles: Basic_particles_graph crashes Maya if an empty object is used as a source BIFROST-5172 |
| Particles: Disabling collider in particle graph doesn't speed up the simulation BIFROST-5157 |
| Particles: property_kill_point has issues BIFROST-4886 |
| Publishing: Stop showing browser graphs in the tab-search BIFROST-5063 |
| Publishing: uriImported field is malformed when publishing old compounds BIFROST-4044 |
| Scatter Pack: Add type wrangling to all interpreted auto ports, as well as the interpret_auto_as_ compounds BIFROST-4959 |
| Scatter Pack: All randomization should respect point_id BIFROST-4608 |
| Scatter Pack: Assign diagnostic material BIFROST-5080 |
| Scatter Pack: Blue noise scattering in volumes BIFROST-4684 |
| Scatter Pack: Blue noise scattering on meshes, strands BIFROST-4513 |
| Scatter Pack: Cull points & instances BIFROST-4403 |
| Scatter Pack: Decode the instances in the graph (points_to_transforms, merge_instanced_geometry, flatten_instance_selection) BIFROST-4654 |
| Scatter Pack: Displace Points BIFROST-4890 |
| Scatter Pack: Interpreted auto nodes BIFROST-4396 |
| Scatter Pack: Move within_bounds to core BIFROST-5084 |
| Scatter Pack: Point transforms manipulation nodes BIFROST-4404 |
| Scatter Pack: Randomize geo property BIFROST-4818 |
| Scatter Pack: Randomize point scale, rotation, translation, selection nodes BIFROST-4405 |
| Scatter Pack: Translate points in local mode should respect scale BIFROST-5256 |
| Scatter Pack: Update cull_points in-App docs to match the outputs on the node BIFROST-5262 |
| Scatter Pack: create_instances BIFROST-5174 |
| Scatter Pack: orient points by geometry BIFROST-5158 |
| Scatter Pack: scatter_points compound BIFROST-5031 |
| Scopes: Replace point_scope with point_scope_4rev BIFROST-5185 |
| Terminals: Implementation of terminal nodes at the board level BIFROST-2372 |
| Type Wrangling: A failure occurred while serializing a value of type.... on file > open. BIFROST-5010 |
| Type Wrangling: Certain value types lost on encapsulation into compounds (for example, set_property with value type Amino:Object) BIFROST-4727 |
| Type Wrangling: Set port type does not include option for the current resolved type on auto ports, minor change to current resolved type in "set value type" BIFROST-4659 |
| Type Wrangling: Wrangled array types lost when exposing ports BIFROST-4385 |
| Volumes: Asymmetric information in the distance field BIFROST-4743 |
| Volumes: DG objects converted to volumes, don't merge properly via merge_volumes BIFROST-4756 |
| Volumes: Enable option in merge_volumes should not break user workflow BIFROST-4757 |
| Volumes: Field to volume port groups and bounding box BIFROST-5074 |
| Volumes: Memory spike and eventual crash when outputting volume_to_mesh will all properties BIFROST-3887 |
| Volumes: Optimal adaptivity for big terrain is 450% slower than non-adaptive BIFROST-5086 |
| Volumes: Update create empty volume BIFROST-4785 |
| Volumes: default value for update_voxel_positions voxel_offset property should be Corner BIFROST-4599 |
| Volumes: field_to_volume as density BIFROST-4771 |
| Volumes: get_volume_tile_info should include data about leaf voxels and be consistent (back comp) BIFROST-4902 |
| Volumes: mesh_to_levelset generates interior surface with traits24 BIFROST-4688 |
| Volumes: volume_to_mesh properties input is not connected internally BIFROST-5166 |
| Arnold-Bifrost: Crash in Arnold IPR when connecting graph output to a bifShape ARNOLD-300 |
| Arnold-Bifrost: Crash in particles scene ARNOLD-220 |
| Arnold-Bifrost: Crash on Windows due to mismatched malloc/AiFree combo ARNOLD-163 |
| Arnold-Bifrost: Gracefully handle serialization failures ARNOLD-165 |
| Arnold-Bifrost: Sampled motion blur is used even when velocity is present and topology changes ARNOLD-308 |
| Arnold-Bifrost: empty volume aborts entire render ARNOLD-172 |
| Arnold-Bifrost: parallelize procedural invocation ARNOLD-218 |
| Instancing: Add operator assignments to procedurals generated by a Bifrost graph ARNOLD-142 |
| Instancing: Arnold_Alembic_instance and procedural_instance ARNOLD-274 |
| MtoA-Bifrost: Arnold Render View keeps resetting IPR with hair shader when the Hypershade is open ARNOLD-164 |
| MtoA-Bifrost: Load Bifrost only once per Maya session ARNOLD-202 |
| MtoA-Bifrost: Stream of 'Warning: inputSurfa' messages appears when manipulating bifs during Arnold IPR session ARNOLD-84 |
| Terminals: Diagnostic outputs should favor graph-assigned materials over scene material assignments ARNOLD-193 |
| When standard surface is the default shader in Maya, shaders in .ass files are dishonored ARNOLD-161 |
| Known Issues and Limitations |
|---|
| BIFROST-3144 Aero: Blue flame tile artifact when exporting and viewing combustion rate Tile or voxel artifacts may sometimes appear in blue flame (combustion rate). |
| BIFROST-2823 Aero: Boost detail with points kills combustion Enabling "boost detail with points" with a combustion simulation kills soot emission. |
| BIFROST-822 Aero: Sourcing from a volume sometimes creates ghost voxels around emitter Occasionally, some ghost emissions may occur outside of the aero source geometry. |
| BIFROST-3150 Aero: combustion soot sometimes pulsates Occasionally a combustion simulation will produce soot which pulsates too much. |
| BIFROST-3762 Backdrops: Annotations do not support non-ASCII characters |
| BIFROST-2109 Compound Publishing: Auto ports with immediates should stay auto ports with immediate values when published |
| BIFROST-3408 Compound Publishing: Compounds that reference themselves may cause crash or hang |
| BIFROST-2767 Compound Publishing: Republishing is blocked in cases of signature change and no auto ports Workaround: Add a new port, re-publish the compound, then delete the new port, and re-publish again. This works because it only blocks in very specific cases of signature changes. |
| BIFROST-2279 Encapsulation: Creating a compound out of a node that is auto-looped may change graph behavior |
| BIFROST-3024 Errors: When using write nodes such as the write_OpenVDB node, the node's success port always returns 1 even when writing fails Workaround: Ensure that your folder and file names are valid when writing. |
| BIFROST-4838 FCurve: Single point f-curves draw correctly in the UI but sample incorrectly |
| BIFROST-3626 File IO: Write/dump nodes do not work with non-ASCII characters in file path |
| BIFROST-5339 Graph Shape: Converting from graph shape to DG loses its material assignment if connected to Terminals |
| BIFROST-5058 GraphShape: Undo delete or undo convert to DG results in nothing displayed in the viewport Saving and re-opening the scene restores the drawing. |
| BIFROST-574 Interaction: Focus issue - when the mouse is over a compound when editing a value in the Parameter Editor, pressing Enter will dive into the compound |
| BIFROST-2428 Interface: High DPI issues with Bifrost UI |
| BIFROST-3028 Materials: Input meshes will not have a material assigned if it has per-face shading, first material found is not used Per-face shading in input meshes is not supported at this time. |
| BIFROST-3745 Maya 2020: Case-sensitive Mac: crash when creating a graph Bifrost 2.0.3.0 and higher on Maya 2020 and higher does not support case-sensitive file systems on macOS. Visit this page for more information |
| BIFROST-2334 Maya Plug-in: Bifrost plug-in does not unload cleanly and may cause crashes Unloading and re-loading Bifrost plug-ins within the same session of Maya causes instability and other issues. |
| BIFROST-3070 Maya Plug-in: BifrostGraph plug-in should load automatically when clicking the Shelf icons If this error appears when you click the Bifrost Graph Editor or Bifrost Browser buttons on the Shelf: // Error: line 1: Cannot find procedure "openBifrostGraphEditorFromSelection". You need to load the bifrostGraph plug-in. Do this by selecting Windows > Settings/Preferences > Plug-in Manager. |
| BIFROST-4864 Maya Plug-in: If Maya 2019 is launched on macOS from Maya.app/Contents/bin/Maya, Bifrost plug-in doesn't load Workaround: If launching Maya on macOS using a terminal, use Maya.app/Contents/MacOS/Maya. |
| BIFROST-2997 Maya Plug-in: On graph inputs, changing port types loses inputs and exposing ports do not maintain values |
| BIFROST-2330 Maya Plug-in: Scene loading doesn't trigger the vnn plug-in to load in mayapy Bifrost will still work in mayapy, but the VNN plug-in will not load automatically and therefore the VNN Python commands will not work. Workaround: To use VNN commands in mayapy, load the plug-in using the loadPlugin command first. |
| BIFROST-4447 Maya Plugin: UV changes do not always update the graph |
| BIFROST-3152 Merge geometry uses first object to set merging behavior but should instead use the schema of the first non-empty object As a result, if your first object is empty, merge geometry would not work. Workaround: Ensure that your first object is not empty and is of the right type. |
| BIFROST-3551 Module paths starting with "///" are parsed incorrectly as "//" by Maya and Bifrost |
| BIFROST-1655 Node library: Conversion nodes do not behave correctly if the input is the same type as the output |
| BIFROST-3023 Node library: Frame tokens in folder name (e.g. #) are not replaced for write file nodes such as write_OpenVDB This works correctly with tokens in file names, just not folder names. |
| BIFROST-3154 Particles: Incorrect emission position from volume if no velocity property Emitting particles from a volume without velocity data produces bad results. |
| BIFROST-3199 Particles: vary point_orientation rotations result in shearing objects |
| BIFROST-3372 Particles: vary_source_property doesn't sample color when Use Color Set is enabled |
| BIFROST-3272 Publishing: "not a valid Amino JSON file" error appears if library config json file is in the search path |
| BIFROST-3680 Publishing: Bifrost won't parse BIFROST_LIB_CONFIG_FILES if its resolved path contains a # character |
| BIFROST-2532 Publishing: Cannot type in namespace field if there is an error, loses focus with each keystroke Workaround: Temporarily change the name of the compound in the publishing editor to remove the error, edit the namespace, then change the name back. |
| BIFROST-4911 Publishing: Re-publishing with renamed output port results in unfixable graph When re-publishing, if output ports are renamed and those ports are connected inside the graph in question, it can cause a corrupted connection to that graph. Reloading the scene will allow you to fix it. |
| BIFROST-2729 Simulation: Slow simulation bounds performance Simulation bounds still lacks certain performance improvements. |
| BIFROST-5281 Terminals: Crash connecting terminal to another terminal |
| BIFROST-5200 Terminals: Errors whenever the graph shape is selected When selecting a graph shape in Maya 2020.0, you may see an error message such as "Error: <function selCom at 0x7f29c5c04aa0>". This is fixed in Maya 2020.1 or higher. |
| BIFROST-3278 Viewport 2.0: bifShape displays with texture even in non-textured shaded mode |
| BIFROST-5052 Viewport Drawing: Aero fails to render with "Alpha Cut" Viewport 2.0 Transparency Algorithm |
| BIFROST-4668 Viewport: AMD Vega GPUs: Viewport 2.0 in DX11 mode aero renders pink |
| BIFROST-3511 Viewport: Aero bounding box doesn't allow object selection in viewport |
| BIFROST-3059 Viewport: Connecting a float3 value for set_geo_property color on already-connected graph doesn't update the viewport |
| BIFROST-2604 Viewport: Face-vertex, face, strand, component and constant user data don't work in the viewport |
| BIFROST-2429 Viewport: Float4 colors cause Z-fighting in viewport on meshes and strands Workaround: Select an alternative Transparency Algorithm (Depth Peeling or Alpha Cut). |
| BIFROST-5149 Viewport: Instance viewport drawing does not respect disabled instances when there is one geometry with a preview geometry, and has strange update issues |
| BIFROST-2638 Viewport: Instanced meshes without normals display as black meshes Instanced meshes without normals render without shading (all black) in the viewport. Workaround: Ensure normals are present on your meshes, or regenerate them with update_mesh_normals. |
| BIFROST-3391 Viewport: Instances explode when you transform them in Maya |
| BIFROST-3383 Viewport: Maya Bounding box override on bif shapes only works on volumes and not other geometries |
| BIFROST-1982 Viewport: Multiple volumes in the viewport don't always render with correct transparency order |
| BIFROST-2353 Viewport: Volumes fail to render in Viewport 2.0's OpenGL Legacy mode (only a white cube appears) |
| BIFROST-2573 Viewport: Volumes may not draw correctly when post-effects are enabled in the viewport In addition, volumes and other bifShapes don't draw correctly if Use Default Material is enabled for Viewport 2.0. |
| BIFROST-4139 Viewport: point_scope numeric display doesn't work at all Numeric display does not work when the shape is selected, only draws values of float3 and float, and always draws them in the format of float3. |
| BIFROST-3054 Viewport: set_geo_property_reference does not work for all shader properties |
| BIFROST-1593 Watchpoints: Not removable after port type change |
| BIFROST-5033 Watchpoints: data inside for-each is not deterministic |
| ARNOLD-45 Arnold-Bifrost: ~15 second delay to start first Arnold session (due to Bifrost loading in Arnold) |
| ARNOLD-87 Bifrost Geometry: Oriented strands don't render in Arnold Strands with "camera facing" disabled, with twisting normals and rotating about their tangent appear correctly in viewport but render in Arnold as camera facing. Strands set to "oriented" with "set_Arnold_strands_settings" do not render. |
| ARNOLD-67 Bifrost Geometry: Strands rendering too picky, must set set_strand_shape to render, and strands with fewer than four segments do not render |
| ARNOLD-123 Bifrost Volumes: levelset causes errors in Arnold |
