Surface and Geometry Shadow Casters
By default, all objects in the scene cast and receive shadows from a light attached to a Shadow Cast object. You can control this on a per object basis in the Object Surface or Geometry menu.
The Shadow Casting box in the Surface or Geometry menu allows you to select how the each image or geometry object is affected by a Shadow Cast object in the scene.
Select: | For the Surface or Geometry to: |
---|---|
Invisible Receiver | Be invisible in the scene while still receiving shadows. All object properties are maintained, so you can still use blend modes, transparency, or even texture the surface or geometry for more flexibility. |
Invisible Caster (was previously called Shadow Only) | Not be displayed, but the shadow is displayed. |
Cast & Receive | Cast and receive a shadow (this is the default). |
Receiver | Receive, but not cast a shadow. |
Caster | Cast, but not receive a shadow. |
Off | Not cast or receive a shadow. |