- 3ds Max Developer Overview
- 3ds Max Developer Help
- MAXScript Help
- MAXScript Introduction
- Script Examples In This Help
- What is New in MAXScript
- Learning MAXScript
- Frequently Asked Questions
- How To - Practical Examples
- How To - Introduction to the Tutorials
- How To ... Develop A Transform Lock Script
- How To ... Remove All Materials
- How To ... Quickly Rename Selected Objects
- How To ... Select Non-Quad Polygons
- How To ... Assign Materials Automatically
- How To ... Move Objects to a Surface
- How To ... Output Object Data To File
- How To ... Create a Quick Preview
- How To ... Access the Z-Depth channel
- How To ... Create a MonoChrome RenderEffect
- How To ... Create Custom Mesh Object
- How To ... Create Scripted Geometry Plug-in
- How To ... Create a Dalmatian TextureMap Plug-in
- How To ... Access Windows System Data
- How To ... Sort TrackView Alphabetically
- How To ... Flatten a SplineShape
- How To ... Draw a Freehand Spline
- How To ... Enhance the Morpher Modifier With Floating Controls
- How To ... Change Objects At Render Time
- How To ... Develop a Vertex Renderer
- How To ... Read/Write Geometry Data From/To Text File
- How To ... Script Particle Flow
- How To ... Develop a Bitmap Painting Tool In Nine Easy Steps
- How To ... Develop a Selected Objects Inspector using ListView ActiveX Control
- How To ... Develop a Scene Browser using TreeView ActiveX Control
- How To ... Develop Tools Using DotNet
- How To ... Develop an XView Geometry Checker
- How To ... Develop An SVG Polygon Renderer
- MAXScript Language Reference
- 3ds Max Objects and Interfaces
- MAXScript Tools and Interaction with 3ds Max
- Interaction with Other Programming Languages and Environments
- Interaction With The Operating System
- 3ds Max USD Scripting Guide
- MAXScript Retopology
- 3ds Max Python API Help
- 3ds Max MCG Help