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Plug-in Basics
This section contains topics that are relevant for writing most kinds of plug-ins.
See Also
Pages in this section
- Generating Class IDs
- Class Descriptors
- Plug-in Identification
- Accessing Core 3ds Max Functionality
- Creating and Destroying Plug-in Instances
- Loading and Saving Plug-in Data
- Creating Parameter Blocks
- Exposing Parameter Blocks to 3ds Max
- Command Panel Input
- Exposing and Managing References
- Enumerating and Identifying Sub-Animatables
- Viewport Functionality
- Implementing Clone in a Plug-in
- Plug-in Versioning
Parent page: Writing Plug-ins
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