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3ds Max 2025 Developer
    • 3ds Max Developer Overview
    • 3ds Max Developer Help
      • About the 3ds Max SDK
      • What's New
      • Overview
      • 3ds Max SDK - The Learning Path
      • 3ds Max SDK Features
      • Writing Plug-ins
        • Building the Sample Plug-ins
        • Creating a Plug-in Project
        • Writing Simple Geometric Object Plug-Ins
        • Plug-in Basics
        • Writing Object Plug-ins
        • Writing Modifier Plug-ins
        • Writing Animation Controller Plug-ins
        • Writing System Plug-ins
        • Writing World Space Modifier Plug-ins
        • Writing MAXScript Plug-ins
        • Writing Other Plug-in Types
        • Packaging Plug-Ins
        • Using Qt with 3ds Max Plug-ins
        • Troubleshooting
        • Advanced Plug-in Topics
          • Responding to Parameter Edits
          • Plugging in to 3ds Max SDK Help
          • Deferred Loading of Plug-ins
          • 3ds Max Install Directory Registry Key
          • Registry Key Structure
          • What Happens when Plug-in DLLs are Unavailable
          • Plug-in Directory Search Mechanism
          • Plug-in Configuration System
          • Custom Plug-in Creation Processes
          • Facilitating Translation and Localization
          • Upgrading to 64-Bit
      • Best Practices
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      • 3ds Max C++ API Reference
    • MAXScript Help
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    Advanced Plug-in Topics

    This section contains a number of advanced topics regarding writing plug-ins.

    Pages in this section
    • Responding to Parameter Edits
    • Plugging in to 3ds Max SDK Help
    • Deferred Loading of Plug-ins
    • 3ds Max Install Directory Registry Key
    • Registry Key Structure
    • What Happens when Plug-in DLLs are Unavailable
    • Plug-in Directory Search Mechanism
    • Plug-in Configuration System
    • Custom Plug-in Creation Processes
    • Facilitating Translation and Localization
    • Upgrading to 64-Bit
    Parent page: Writing Plug-ins
    Previous page: Troubleshooting

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