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    Rendering

    This folder contains advanced articles about how 3ds Max renders scenes.

    Pages in this section
    • Materials, Textures and Maps
    • Textures Maps
    • Open Shading Language (OSL) Support
    • Lights
    • Working With Bitmaps
    • Cameras
    • Render Elements
    • G-Buffers
    • Extending Render To Texture to Support New Materials
    • Network Rendering
    • Posting Messages to Video Post
    • Programming Hardware Shaders
    • New Rendering API
    • Bitmap Color Management
    Parent page: 3ds Max SDK Features
    Previous page: Modeling
    Next page: Animation, Time, and Controllers

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