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    Working with Plug-ins

    The 3ds Max architecture is highly componentized. Different components of 3ds Max, such as objects, modifiers, materials, cameras, lights, etc., are implemented in separate DLL's as plug-ins that derive from the Animatable base class.

    This section contains topics related to using plug-ins registered with 3ds Max.

    See Also

    • Writing Plug-ins
    Pages in this section
    • Plug-in Architecture
    • Plug-in Base Classes
    • Interface Querying
    • Creating Instances of Plug-ins
    • Parameter Blocks
    Parent page: 3ds Max SDK Features
    Next page: Scenes and Nodes

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