• Help Home
  • English (US)
    1. English (US)
    2. 简体中文
    3. Deutsch
    4. Français
    5. 日本語
    6. 한국어
    7. Português (Brasil)
Maya
    • What's New in Maya 2026.1
    • Maya 2026 Release Notes
    • Maya Installation Help
    • Getting Started
    • Basics
    • Managing Scenes, Files, and Projects
    • Interoperability
    • Flow-connected Capabilities
    • USD for Maya
    • Modeling
    • Animation
    • Character Animation
      • Character Animation in Maya
      • Using skeletons
        • Skeletons
        • Building skeletons
        • Posing skeletons
          • Pose joints with IK
            • Inverse Kinematics (IK)
            • Create IK handles
            • Delete IK handles
            • Pose joints with IK handles
            • IK solvers
            • Use single chain IK
              • Single Chain IK solver
              • Create a single chain IK handle
              • Create an ikSCsolver node in addition to the default
            • Use rotate plane IK
            • Use spline IK
            • Use 2 bone IK
            • Use spring IK
            • Use multi-chain IK
          • Pose joints with FK
          • IK/FK blending
        • Retargeting character animation
        • Adjust the skeleton display
      • Skinning your character
      • HumanIK
      • Deforming objects in Maya
      • Constraints
      • Character Sets
      • Character Animation Reference
      • Bifrost Rigging
      • Maya MotionMaker
    • Character Effects and Environment Building
    • Motion Graphics
    • Simulation and Effects
    • Bifrost for Maya
    • Lighting and Shading
    • LookdevX
    • Rendering
    • Arnold for Maya
    • Customizing Maya
    • Keyboard Shortcuts
    • Environment Variables
    • Scripting
    • Technical Documentation
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn
     
     

    Use single chain IK

    Topics in this section
    • Single Chain IK solver
    • Create a single chain IK handle
    • Create an ikSCsolver node in addition to the default
    Parent topic: Pose joints with IK

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved