If you encounter problems exporting your ShaderFX material while following the steps outlined in Export ShaderFX materials to HLSL, CgFX and GLSL, try to workaround the problem by specifying the file extension in the HwShader/Filename attribute. That is, instead of entering myDrive:\myProject\myFolder\myshader.*, enter myDrive:\myProject\myFolder\myshader.fx.
- What's New in Maya 2026.1
- Maya 2026 Release Notes
- Maya Installation Help
- Getting Started
- Basics
- Managing Scenes, Files, and Projects
- Interoperability
- Flow-connected Capabilities
- USD for Maya
- Modeling
- Animation
- Character Animation
- Character Effects and Environment Building
- Motion Graphics
- Simulation and Effects
- Bifrost for Maya
- Lighting and Shading
- Lighting and Shading
- Lighting
- Shading
- About shading and texturing surfaces
- Atmosphere
- Backgrounds and image planes
- Baking textures and Prelighting
- Reflection and Environment
- Render node utilities
- Surface relief
- About ShaderFX
- Create a ShaderFX shader
- ShaderFX introductory sample workflow
- Common ShaderFX nodes and applications
- Work with ShaderFX groups
- Exposing ShaderFX nodes to the Attribute Editor
- Use lights with ShaderFX
- Visualize animated shaders
- ShaderFX Game Hair shader
- Export ShaderFX materials to HLSL, CgFX and GLSL
- ShaderFX Textures and Gamma Correction
- Use For Loops in a ShaderFX network
- Tips and tricks for using ShaderFX
- Troubleshoot export ShaderFX materials
- Example ShaderFX graphs
- Create a Stingray Physically Based Shader
- Build a ShaderFX or Stingray Physically Based Shader network using the ShaderFX editor
- ShaderFX command
- Create a ShaderFX shader
- Shading Reference
- LookdevX
- Rendering
- Arnold for Maya
- Customizing Maya
- Keyboard Shortcuts
- Environment Variables
- Scripting
- Technical Documentation