Share
About shading and texturing surfaces
Topics in this section
- Apply color and shading to an object
- Look development using the Hypershade
- Create layered shaders
- Create double-sided shaded surfaces
- Create materials that reflect or refract light
- Model glass or metal with the Standard Surface shader
- See shading and lights in the viewport
- Identify shaders assigned to each object in the scene
- Identify objects to which a material is assigned
- Set node attributes
- View the Shader Library Gallery
- Display a high dynamic range image
- Textures
- Create and render hardware shaders
- Troubleshoot Maya materials and textures
Parent topic: Shading