Redirecting motion is the process by which you can modify a character’s path or orientation at anytime during its animation. For example, by redirecting a character’s motion, you can change where a character lands, as well as the direction the character is facing, at the end of a character’s jump animation.
You can use the redirection controls to move and rotate a character, and key these new positions and orientations, at any point during its animation.
Note:
You can use the redirection controls to redirect any type (keyframe or motion capture animation, expressions, dynamics, and so on) of motion in Maya.
Related topics
- Redirect in the Character Set section of the Key menu
- Workflow for redirecting animation
- Animation redirection example
- Redirect the motion of an animated character