3.0.1.1 - Arnold for Maya
Release Date
June 27, 2018
This version uses the Arnold 5.1.1.1 core.
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MtoA 3.0.1.1 is hotfix release, including the following fixes:
- Fixed random crashes when switching to Arnold Viewport (AVP)
- Added support for multiple light AOVs in the Arnold denoiser UI
- Fixed random crashes with XGen nodes
- Fixed random freezes in ARV
- Fixed bug causing ARV to block Maya rig visibility changes
- OCIO looks were ignored in Maya 2016
- Ensure shaders referenced by operators are properly exported
- Frame padding in the Arnold denoiser UI wasn't properly supported
- Batch render with Render Setup AOV overrides was failing
- Fixed wrong transforms with Particle instances of Stand-ins
Ticket | Summary |
---|---|
#3479 | Crashes when switching viewport to Arnold |
#3483 | Rendering in batch with AOV overrides in scene causes error |
#3492 | Arnold Denoiser utility doesn't support multiple light group AOVs |
#3432 | xgen generating invalid curves nodes |
#3462 | Particle Instancer and aiStandin not ignoreing transforms. |
#3478 | Arnold Session prevents Maya from updating visibility |
#3489 | Arnold Denoiser utility doesn't handle frame padding |
#3103 | ARV : Random render freeze |
#3471 | Noise in some scenes with MayaFlatClosure |
#3495 | wrong camera rendered when changing cam in ARV before rendering anything |
#3496 | ARV: OCIO looks ignored in Maya 2016 |
#3394 | Automatically export shaders referenced by operators |