3.1.1 - Arnold for Maya
Release Date
October 21, 2018
This version uses the Arnold 5.2.1.0 core.
DOWNLOADS
https://manage.autodesk.com/products/
MtoA 3.1.1 is a feature release, including the following improvements:
Round Corners
A new shader aiRoundCorners allows rendering of rounded edges at shading time, without having to subdivide the geometry.
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Features
- Out-of-the-box support for VDB sequences in aiVolume and image sequences in aiImage
- Added support for sequences in Render Selection to Texture
- Added Shader Motion Blur parameter to turn off motion blur on shader parameters
- Support User Data in Override Sets
- A new
normal_mapblending mode was added to thelayer_rgbashader. This makes easier to create fine details and is more efficient than connecting multiple bump or normal mapping nodes.
Bugfixes
- AOVs from references scenes used to be rendered even though they didn't appear in the AOVs list
- Fix issues with instanced Standins
- XGen Interactive Groom Splines: visibility wasn't properly supported
- XGen : Instancing Xgen shapes wasn't supported properly
- Fixed error when trying to add a new output driver to an AOV
| Ticket | Summary |
|---|---|
| #3606 | xgen_procedural Instancing Issues |
| #3429 | AOVs in scene that is referenced still render but not displayed in Render Settings. |
| #3563 | Crash with Color Picker (color editor eyedropper tool) with ARV |
| #3595 | Add Frame Offset to gpuCache |
| #3083 | Changing Rendering Space in preferences does not trigger ARV mktex until ARV is closed and reopened. |
| #3280 | Improve animated VDB workflow |
| #3512 | AVP - Arnold Viewport not updating scene on changing Render Layers. |
| #3518 | Hypershade Material Viewer in Arnold mode does not un-pause after close ARV |
| #3541 | Soloing nodes in hypershade triggers ARV and AVP re-render. |
| #3582 | createMeshLight errors with duplicate node names |
| #3596 | Arnold attributes appearing below Shape in Channel Box |
| #1713 | Standin loads the ass file twice after opening a scene |
| #2085 | Maya shader implementations are creating a whole copy of the parameters with ai prefix |
| #3521 | Render Settings doesn't dynamically update when a camera's renderable attribute changes |
| #3528 | AVP: "Refresh Render" doesn't work |
| #3550 | Export lookdevkit shaders as arnold native shaders - Part 1 |
| #3581 | xgen_procedural: visibility settings not applied when rendering in Maya |
| #3592 | Standin instances should be exported as duplicated procedurals |
| #3600 | Install CLM components during MtoA installation |
| #3602 | Support sequences in Render to Texture |
| #3604 | Expose Round Corners |
| #3608 | Expose options.ignore_list |
| #3611 | Python error when adding a new output driver on an AOV |
| #3612 | Adding new output driver to AOV not working |
| #3619 | Expose Shaders Motion blur parameter |
| #1741 | Read custom user data from override sets when exporting nodes |
| #3069 | Support image sequences for aiImage |
| #3553 | CNodeParameter::ProcessParameter should support color/vector components |
| #3587 | Add node editor templates for Arnold Nodes |
| #2113 | Don't export anim curves when motion blur is disabled |