3.2.1 - Arnold for Maya
Release Date
May 21, 2019
This version uses the Arnold 5.3.1.0 core.
DOWNLOADS
www.arnoldrenderer.com/arnold/download/
MtoA 3.2.1 is a feature release that is binary compatible with 3.1.* versions. It has the following improvements :
Enhancements
- Faster GPU cache pre-population.
- Arnold RenderView now displays properly with High DPI monitors.
- Improvements in the Operators UI for Standins / Alembic.
- Added option in ARV to clear the whole arnold session when IPR is stopped. When IPR is restarted, the whole scene is converted from scratch (as with Update Full Scene).
- aiUserDataColor now supports RGBA data, with an alpha channel.
- All matrix parameters in shaders can now be exported in motion blur
- Added more options for exported node names, to control the namespacing as well as the hierarchy separator
- MaterialX exporter allows to export hierarchy with slash separators, in order to work with exported alembic files
- Maya Playblasts can be generated from the Arnold Viewport.
Incompatible changes
- Displacement shaders are no longer exported with names like "displacementShader1.displacement". Now the name will be just "displacementShader1"
Bugfixes
- Fixed 3.2.0 regressions in Maya Ramp shading
- Fixed 3.2.0 regressions in Projection shader results
- Fixed 3.2.0 regression in Image plane when displayMode=None
- Fixed vector displacement order with tangent maps
| Ticket | Owner |
|---|---|
| #2598 | [MAYA-75093] Arnold dpi issue on 4k display and with A/B comparison tool |
| #3549 | Support motion blur export of shader matrix parameters |
| #3668 | AVP : Make maya playblast work with the AVP |
| #3688 | xgen_procedural: inconsistent evaluation of parameters with multithreading disabled |
| #3712 | Bifrost procedural not loaded when you add to MTOA_EXTENSIONS_PATH |
| #3738 | [ARV] add option to close the arnold session when IPR is stopped |
| #3749 | change aiUserDataColor to create user_data_rgba |
| #3757 | Workflow issues with materialx and gpuCache |
| #3772 | take non-selection based operators into account when adding new operators |
| #3776 | Incorrect translation of MayaRamp to ramp_rgb |
| #3781 | Image Plane fills alpha channel when Image Plane Display Mode = None |
| #3782 | place2DTexture node not translating Wrap U/V for checker |
| #3784 | crash when doing Render Sequence while AVP IPR is active |
| #3787 | Improve icons in procedural UI |
| #3788 | Tangent map vector displacements not in the correct order |
| #3789 | Allow to override any node parameter in procedurals UI |
| #3792 | Textures not updated in IPR with Substance plugin |
| #3793 | Nref warning message |
| #3795 | Wrap parameter of Maya projection node doesn't work |
| #3799 | Projections not working with motion blur |
| #3801 | Displacement shader name exported with a suffix |
| #3812 | Crop tool / AB selection tool bugs with HighDPI Fix |
| #3815 | error when removing driver from aov |
| #3464 | Allow to run "interactive-render" tests in batch |
| #3671 | expand ENV vars on standins when inspecting contents |
| #3756 | Add more options for exported node names |
| #3766 | make the path text copy-able in the procedural operator UI |
| #3770 | Make Procedurtal Heirachy UI resize based on number of items expanded |
| #3771 | Display custom parameter assignments in the Procedural Operator UI |
| #3775 | add inheritance indicator to the procedural tree UI |