- MotionBuilder What's New
- MotionBuilder Release Notes
- MotionBuilder Installation
- Getting Started
- Basics
- Managing Scenes and Files
- Interoperability
- USD for MotionBuilder
- Animation
- Character Animation
- Character Animation
- Character setup
- HIK character in MotionBuilder
- About motion sources
- Retarget animation
- Selecting a motion source
- Character keyframing workflow
- Control rigs
- Types of Control rigs
- Kinematics
- Creating a Control rig
- Attaching a Control rig to a character
- Detaching a Control rig from a character
- Deleting a Control rig
- Selecting Control rig effectors
- Manipulating spines, fingers, and tails
- Aligning Control rigs
- Viewing final solving on a Control rig
- Control rig properties
- Updating a Control rig to remain compatible with older versions
- Control rig effector properties
- Pinning
- Visual feedback on Control rigs
- Auxiliary objects
- Customizing Control rigs
- Poses
- Send control rigs to Maya
- Keyframing a Control rig
- Character motion capture workflow
- Refining character animation
- Loading character animation
- Troubleshoot loading character animation
- Switching to HIK solving
- Creating realistic human movement
- Actor assets
- Flexible Mocap
- Character Animation
- Lighting and Shading
- MotionBuilder Rendering
- Customizing
- Keyboard Shortcuts
- Reference
- MotionBuilder Scripting
- MotionBuilder Developer Help