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About detecting collisions

Collision detection checks whether any individual parts in the project touch or overlap with each other or with no-build zones. It is also launched automatically when using the packers.

Note: This detection works on separate parts only. To check for overlaps of individual shells within a single part, use Repair to check for self-intersections.

To check for collisions

  1. From the main menu, choose Analyze > Collision Detection.

This performs an initial check. You may want to adjust the settings to fit your workflow and triangle count if the impact on performance is unsuitable to keep the check updated automatically when rotating or moving the part around.

The density of the collision indicator lines is set by the Resolution parameter on the Tolerance tabsheet. The color is defined in Settings.

Collision detection reference

These controls appear in the context view as you use collision detection.

Control Description Range

Update

If any automatic update of collision checking is disabled, say, for performance reasons, use this button to update the check manually.

Auto-update

Reruns the collision check every time a part's position, size, or orientation is changed.

Update Drag and Drop

Reruns the collision check during rotation or moving while the mouse button is still held down.

Display collisions

When checked, Netfabb renders a 3D grid over the intersecting area. When unchecked, collisions are only indicated by the warning symbol, red X or green checkmark.

Check invisible

When unchecked, hidden parts are disregarded in the collision check.

Move by

Use these controls to adjust the position in increments in X, Y, and Z directions.

0-1000 mm

3D Packing - Scanline, 2D Packing, Interlocking test

Use these as shortcuts to packing and testing for interlocks.

Advanced slicing

Opens a dialog, Export platform as slices. This creates an export in the SLI format for every part.

Note: This slicing avenue is deprecated and only included for legacy purposes. In general, you should rather generate toolpaths either through the workspaces or Slicing in the project tree.
Tolerance

Resolution

Determines the grid for checking collisions. The finer the grid, the more time the calculation takes.

0.5-2 mm

Minimal distance

Requires parts to be separated by at least this distance at any point

0-6 mm

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