C++
virtual AcGeMatrix3d pushScaleTransform( AcGiScaleTransformBehavior behavior, const AcGePoint2d& extents ) = 0;
Description
This method places scale transform behavior onto the current transform stack.This method assumes z = 0 for scale if behavior specifies a 3D coordinate system, such as kAcGiWorldScale.
Parameters
Parameters | Description |
---|---|
behavior | Input scale transform behavior. |
extents | Input scale values. |
Returns
The transform matrix; this matrix is only valid at the time of the call because subsequent redraws/view changes invalidate this matrix.