C++
virtual AcGeMatrix3d pushScaleTransform( AcGiScaleTransformBehavior behavior, const AcGePoint3d& extents ) = 0;
Description
This method places scale transform behavior onto the current transform stack.This method ignores z for scale if behavior implies a 2D coordinate system, such as kAcGiViewportScale, kAcGiScreenScale, kAcGiViewportLocalOriginScale, or kAcGiScreenLocalOriginScale.
Parameters
Parameters | Description |
---|---|
behavior | Input scale transform behavior. |
extents | Input scale values. |
Returns
The transform matrix; this matrix is only valid at the time of the call because subsequent redraws/view changes invalidate this matrix.