C++
virtual void getCameraUpVector( AcGeVector3d& upVector ) const = 0;
Description
Sets upVector to the viewport camera's world coordinate "up" vector. This is the world space vector reference that the viewport's "eye" aligns itself with so that the upVec vector looks like it is pointing upward.
Parameters
Parameters | Description |
---|---|
upVector | Returns the camera "up" direction vector |