C++
virtual void getWorldToEyeTransform( AcGeMatrix3d& ) const = 0;
Description
Sets matrix to the current World Coordinate to eye coordinate transformation matrix.
Parameters
Parameters | Description |
---|---|
unnamed | Returns transformation matrix |
virtual void getWorldToEyeTransform( AcGeMatrix3d& ) const = 0;
Sets matrix to the current World Coordinate to eye coordinate transformation matrix.
Parameters | Description |
---|---|
unnamed | Returns transformation matrix |