C++
virtual void getEyeToWorldTransform( AcGeMatrix3d& ) const = 0;
Description
Sets matrix to the current eye coordinate to World Coordinate transformation matrix.
Parameters
Parameters | Description |
---|---|
unnamed | Returns the transformation matrix |
virtual void getEyeToWorldTransform( AcGeMatrix3d& ) const = 0;
Sets matrix to the current eye coordinate to World Coordinate transformation matrix.
Parameters | Description |
---|---|
unnamed | Returns the transformation matrix |