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AcGiGeometry::getModelToWorldTransform

C++

virtual void getModelToWorldTransform(
    AcGeMatrix3d&
) const = 0;

Description

This gets the net block insert transform; that is, the model-to-world coordinate transform. The main purpose of the BLOCK entity is to transform an entity--whether to stretch, rotate, or move it.

It is possible that during the current worldDraw(), the entity is in one or more BLOCKs. In this case, to determine the end result of the entity being transformed by one or more BLOCKs, use the net block insert transform (model-to-world coordinate transform) on your entity's model coordinate geometry. This will determine the location in world coordinate space that it occupies.

Parameters

Parameters Description
unnamed Returns filled in with the net block insert transform

Links

AcGiGeometry

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