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AcGiGeometry::getWorldToModelTransform

C++

virtual void getWorldToModelTransform(
    AcGeMatrix3d&
) const = 0;

Description

This gets the inverse of the net block insert transform. This can transform an entity's world coordinate representation back into the original model coordinates.

Parameters

Parameters Description
unnamed Returns filled in with the inverse of the net block insert transform

Links

AcGiGeometry

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