Method |
Description |
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 AcGiGeometry::text (AcGePoint3d&, AcGeVector3d&, AcGeVector3d&, ACHAR*, Adesk::Int32, Adesk::Boolean, AcGiTextStyle &) |
This function uses an AcGiTextStyle object to determine the font, size, etc. to use for the text.The position, normal, and direction can be thought of as the foundation for a coordinate system that orients the text in 3D world space, where the position is the origin, the direction is the X axis, and the normal is the Z axis.A copy of the text string is used in pMsg, so the calling application is responsible for the memory of the string passed in.A length value of -1 indicates that pMsg is null terminated. A value greater than... more |
 AcGiGeometry::text (AcGePoint3d&, AcGeVector3d&, AcGeVector3d&, double, double, double, ACHAR*) |
This method uses the current AcGiTextStyle when generating the text graphics primitive. When worldDraw() is first entered, the AcGiTextStyle is set to the STANDARD text style that's built into the acad.exe file (not the STANDARD text style in the drawing).The position, normal, and direction can be thought of as the foundation for a coordinate system that orients the text in 3D world space, where the position is the origin, the direction is the X axis, and the normal is the Z axis.The obliquing angle for oblique is the angular slant from vertical of each character, much the way... more |