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PowerShape
    • Release Notes
    • Subscription Benefits
    • Getting Started
    • Help
      • Introduction to PowerShape
      • Basic modelling concepts
      • Wireframe modelling
      • Cloud modelling
      • Mesh modelling
        • Working with meshes
        • Editing a mesh using the Mesh Tools tab
          • Segment mesh
          • Creating a surface from a mesh
          • Creating curves
          • Shrink-wrap a surface onto a mesh
          • Using the Mesh Doctor to fix a mesh
          • Stitch mesh
          • Resolve overlapping triangles
          • Fill holes
          • Triangle selection
          • Picking Visibility
          • Select triangle area
          • Masking triangles on a mesh
          • Reduce the number of triangles
          • Add triangle
          • Delete triangles
          • Paint triangles
          • Create draft wall
          • Thicken mesh
          • Smooth mesh
          • Smooth shading of meshes
          • Refine mesh
          • Morph mesh
          • Z-compensation tool
          • Sculpt meshes
          • Dividing a mesh
          • Combining selected meshes
          • Reverse a mesh
          • Aligning meshes
      • About surface modelling
      • About solid modelling
      • Direct modelling
      • Assembly modelling
      • Drafting
      • About Electrode
      • About Toolmaker
      • Grading
    • Video Library
    • Using Macros with PowerShape
    • Administration Guide
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    Editing a mesh using the Mesh Tools tab

    Use the options on the Mesh Tools tab to modify your meshes:

    1. Select one or more meshes.
    2. Choose one of the following options to edit the selected meshes:
    • Segment:
      • Segment
      • Manual Segment
      • From Mesh
    • Snapped
    • Discontinuity
    • Boundary
    • Shrink-wrap
    • Mesh Doctor:
      • Mesh Doctor
      • Stitch Mesh
      • Overlapping Triangles
    • Fill Holes
    • Select:
      • Box
      • Continuous Lasso
      • Discrete Lasso
    • Picking Visibility:
      • Top
      • Visible
      • All
    • Select Triangles:
      • Colour
      • Discontinuity
      • Horizon
      • Distance
    • Mask
    • Unmask
    • Unmask Selected
    • Reduce
    • Add
    • Delete
    • Paint
    • Draft
    • Thicken
    • Smooth:
      • Smooth
      • Smooth normals
    • Refine
    • Morph using Planes
    • Morph using Curves
    • Z-compensation
    • Sculpt
    • All
    • Selection
    • Colour
    • Combine
    • Reverse
    • Align
    • Best-fit Align

    You can also shade, rename, offset and convert meshes, and perform Boolean operations on meshes.

    Topics in this section
    • Segment mesh
    • Creating a surface from a mesh
    • Creating curves
    • Shrink-wrap a surface onto a mesh
    • Using the Mesh Doctor to fix a mesh
    • Stitch mesh
    • Resolve overlapping triangles
    • Fill holes
    • Triangle selection
    • Picking Visibility
    • Select triangle area
    • Masking triangles on a mesh
    • Reduce the number of triangles
    • Add triangle
    • Delete triangles
    • Paint triangles
    • Create draft wall
    • Thicken mesh
    • Smooth mesh
    • Smooth shading of meshes
    • Refine mesh
    • Morph mesh
    • Z-compensation tool
    • Sculpt meshes
    • Dividing a mesh
    • Combining selected meshes
    • Reverse a mesh
    • Aligning meshes
    Parent topic: Mesh modelling

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