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 Export

The Export Image tool is used to capture an image of the model. The image will be stored as a .PNG file. Clicking the Export button will open the Export File dialog. In that dialog you can give the file a name and browse to the location you want the file saved to. Clicking Save in this dialog will generate the file based on the selected settings and close all of the related dialog boxes.

 Export Image

Clicking the Detect Issues button will start a review of the model looking for defects in the mesh. If a defect is found it will be brought to focus in the canvas with options for repair with the appropriate tool or tools available in the dialog. If more than one defect is found you can use the previous or next buttons to review each of them and choose which to take action on. The Advanced option can limit which type of defects to search for.

Size. You can change the size of them image to be 1024, 2048, 4096, or 8192 pixels.

Display mode. You can also select the display mode of the model that will be captured between Textured, Textured with Wireframe, Solid, Solid with wireframe, or X-Ray.

Projection mode. There is also a projection mode option for choosing a perspective or orthographic view.

 Export Video

To create a video of the model start the export video tool and choose the format, quality, environment, and what you would like to capture. You can choose to use a turntable or Key frames to define the camera path. Once you've set the properties the Export button will open a dialog to choose the filename and location for the new file. The file will be created when you click save.

Export as. When the dialog opens you can choose which format the video will be in; AVI or MKV.

Resolution. Resolution options are 720p, 1080p, or 4K.

Background color. You can also set the background color picking a pre defined basic color, defining a custom color, or by entering specific color values.

Display mode. The model can be displayed in Textured, Textured with Wireframe, Solid, Solid with wireframe, or X-Ray modes.

Turntable. Turntable capture is base on the diameter of a circle used for the camera path and a plane the path lies on. When turntable is selected, the circle will be displayed. Clicking and dragging either of the arrows on the plane of the circle will change the diameter of the camera path. If you click and drag the arrow normal to the plane, it will change the elevation of the plane. Moving your cursor along the circumference of the circle will cause the display a circular manipulator normal to the camera path. If you click and drag while this circle is visible, it will rotate the plane of the camera path around the axis of the manipulator. With the path defined you use the slide bar to set the duration. You can pick the Preview icon to see what the animation will look like. Pressing the Esc key will stop the preview.

Key Frames. The Key Frame camera path uses an interval value between key frames to set the speed of transition. Use pan, zoom, and orbit to set the position of the model in the key frame, then click the Mark key frame icon. A number will be added to show the number of key frames that will be included in the video. The combination of the number of key frames and the interval will determine the length of the video that is created.

 Export Model

There are two modes to export the model; Quick and Advanced. Choosing Quick Export gives you the option of exporting .FBX, .OBJ and .STL file formats with optimization for different applications. There is also a basic low, med, and high quality options for mesh decimation.

Advanced

The Advanced mode for exporting models can output .FBX, .OBJ, .OBJ (Quads), .PLY, .STL, or .PTS formats with a number of options. There is an option to force model orientation to align the positive Y axis with the model top. Variable Decimation will show the number of faces that will be created. This makes it easy to remove excessive detail from the model before exporting it or other purposes. You can also choose whether to leave the textures on the model. The options are to leave them in their original resolution, to rebake the textures, or to not include the textures. If you choose to rebake the textures to the updated model, three additional options will become available. These options can be used individually or combined.

Diffuse color. Reapplying the texture to the decimated mesh using the diffuse color option, re-applies the texture to accommodate the new mesh geometry.

Displacement. Displacement uses the distance between the texture plane and the face the texture is to be applied to apply the texture to the updated model.

Normal. This option will include the normal information of the mesh face. This is particularly useful if the model is going to be rendered in another application with the same texture.

OBJ (QUADS) Export

There are 2 engines that can be used for OBJ (QUADS) export.

Specify the preferred quad engine in the ReCap Photo configuration file (recapphoto.cfg) located in the install directory.

<quadengine>1</quadengine>
Quad Engine Maximum Faces Config Setting
Mudbox (Default) 20,000 1
Reform 1,000,000 0

Note: Reform may be insufficient with meshes that have intersections and particles which may require higher RAM.

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