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VRED 2020.1 What's New

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What's New

Here are the new features and enhancements found in VRED 2020.1 products:

  • HDR Light Studio - Added support for linking 3D area lights with a live sync to (Tungsten version and higher)

  • HDR Displays - Added support for HDR10 displays through View > Display > HDR10 Display

  • Annotations - Enabled annotations to be shared, seen, edited, and deleted in real-time by all participants in a collaboration session

  • Collaboration Session Identification - Added Collaboration session participant icons and names to the top of the VR Menu Home Panel

    Collaboration session participant icons and names

  • Collaboration Session Clock - Added the time to the bottom of the VR Menu Home Panel

    Collaboration session participant icons and names

  • Substance Environments - Added support for the use of Substance spherical maps as scene environments, providing a dynamic HDR inside VRED

  • OpenVR serial number - Added the Python script getVRDeviceBySerialNumber.py to get a VR device's serial number to track it and printAllDeviceSerialNumbers.py to provide the name and internal serial number of each VR device installed

    devices = vrDeviceService.getConnectedVRDevices()

    for device in devices:

    print(device.getName())
    print(device.getSerialNumber())
  • Added assets from the following:

    • Renderpeople - From Autodesk's partnership with Renderpeople, you get 6 free textured, rigged, and skinned 3D characters ready to use in VRED. You will find 2 business and 4 family characters. Simply drag any of these characters into the existing scene. Once loaded, adjust them accordingly. To download more scanned and animated 3D characters, visit renderpeople.com.

    • Maground - Autodesk and Maground joined forces to deliver 3 high-resolution and free-to-use 360 degree HDR dome environments and backplates. Simply drag an environment or backplate from the Asset Manager into the existing scene. To download more high-resolution 360 degree environments and baclplates, visit maground.com and www.cgiplaygrounds.com.

    • HTML5 Menus - Find a simple HTML5 car configurator menu example in the Asset Manager's Sceneplate tab. Use this to load the Genesis car example, then have the ability to toggle through different variant sets of the model. Other HTML5 menus include the HTML5 Frontplate menu, dynamic and animated user interface, and learning content.

      Click this link to view a video of the Genesis Car Configurator Menu.

Improvements

  • HDR Light Studio Quit button - Added a Quit button in the HDR Light Studio section, next to External UI, to shutdown an HDR Light Studio background process (HDRLightStudio.exe) and free up the license. Once all edits have been made in HDR Light Studio and the HDRI saved, click the Quit button to release the HDR Light Studio license for others to use.

    Quit button to free up an HDRLS license

  • Python - Added getSelectedMaterials() function, which returns a list of material pointers (vrMaterialPtr)

  • FileIO - Removed VPE as save/export format

  • Touch Sensor Indicator - Added a green ball to the end of the laser-pointer to indicate when someone is hovering over a touch sensor in VR

    Pointer with Touch Sensor indicator

  • Variant Set Visibility - Added two ways to disable the visibility of Variant Sets in the VR Menu

    Variant Set visibility

    Removed from the VR Menu

  • Substance presets - Made Substance presets and AxF sub-materials accessible in the Variants and VSets interface

    Substances in VSets module

  • Sceneplate Location - Enabled the use of environment variables in web URLs, such as $VRED_EXAMPLES/webengine/menu, where $VRED_EXAMPLES is the environment variable that's resolved at run-time, to support a flexible URL file path location in the Sceneplate Editor

  • Substance Presets/X-Rite states - Included support for defined X-Rite and Substance variant states in Variants, VariantSets, and Render Queue captures

  • Parent Constraint Option - Provide a parent constraint object to transform objects in a parent/child way, without reattaching objects in the Scenegraph

  • Substance Preset Images - Applied a method for locating missing substance preset images

  • Optix 6.0 - Migrated to using Optix 6.0 for the VRED denoiser to improve performance and provide alpha channel denoising

  • Varjo - Increased render performance when using Varjo

  • Scripting - Output loaded Script plugins in the Terminal to see which plugins are loaded and where, especially the new VR script plugins

    Output loaded script plugins in Terminal

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