Render to Texture Dialog

Rendering to texture, or “texture baking,” is controlled by this dialog. Most of this dialog's controls are contained in its rollouts.

Procedures

To bake an object's texture:

    There are a lot of options for rendering to textures. These are the basic overall steps.

  1. Select an object.

    Ideally, the object will have a texture assigned to it, or lights and shadows that fall on it, and so on.

  2. Choose Rendering Render To Texture.
  3. In the same dialog, go to the Output rollout.
  4. Click Add, and in the Add Texture Elements dialog, choose the element(s) you want to render.
  5. Set Target Map Slots, if necessary.
  6. Click Render.

    The elements you chose to render are rendered to files, and the baked texture is displayed in shaded viewports.

To bake the texture of multiple objects:

  1. Set up the texture-baking parameters of each object you want to bake. This corresponds to steps 2 through 5 of the previous procedure.
  2. In the Objects To Bake rollout, change All Selected to All Prepared.
  3. Click Render.

    Textures are rendered for all the objects you previously set up.

Interface

Render

Renders the scene, or the elements listed in the Objects To Bake rollout.

Unwrap Only

Applies the Automatic Flatten UVs modifier to all selected objects without rendering anything.

Close

Closes the dialog and saves any changes to settings you have made.

Original/Baked

When set to Views, the original or baked material is displayed in the viewports. When set to Render, the original or baked material is used in the rendering.