These options specify how Render To Texture should behave when it automatically flattens UVs or chooses the map size of a baked texture.
These are options for how to flatten UVs when Use Automatic Map is chosen in the Objects To Bake rollout's Mapping Coordinates group.
As faces are gathered to be mapped, the modifier uses this parameter to determine which faces get put in a cluster. This is the maximum angle that can exist between faces in a cluster.
The higher this number, the larger the clusters will be, with consequently greater distortion introduced as a result of texture faces' proportions deviating from their geometry-equivalent faces.
The higher this setting, the larger the gap that appears between clusters.
Rendering to texture can choose a map size for you. Automatic map sizing is enabled or disabled by a toggle on the Output rollout. The controls in this group specify how to create the map, when Automatic Map Size is enabled. Automatic map sizing computes the total surface area of all objects in the selection, then multiplies that value by Scale, and creates a square texture map of those dimensions.