Render to Texture: Output Rollout

This rollout lets you specify the elements to render and their attributes.

Interface

[output list]
Shows maps names, element names, map sizes and designated map slots.
  • File Name column Lists the name of the map that will be generated.
  • Element Name column Shows the element corresponding to the map.
  • Size column Displays the map size.
  • Target Map Slot column Shows which map slot will be occupied by the baked texture in the material.

The output list can display entries in black, gray and blank. If a group of objects is selected that has already has output assignments, maps that are shared by all will appear black, maps not shared by all will appear gray. If resolutions or target types are shared they will appear black, if not they will be blank.

Add
Click to display an Add Texture Elements dialog to choose one or more element types to add to the list.

See Baked Texture Elements for a description of the different element choices.

Delete
Click to remove the currently highlighted element from the list.

Selected Element Common Settings group

Enable
When on, renders this element. When off, disables rendering of this element. Default=on.
Name
Enter the element component of the file name. Default=the name of the element type.
File Name and Type
Enter the file name of the rendered texture. Default=the object name followed by the element name, and TGA format.

This field is disabled if All Selected or All Prepared is turned on in the Objects To Bake rollout.

Click this button to display a file dialog you use to choose a name, directory, and file format for the rendered texture.
Note: The File Name and Type setting specifies the path and filename only for the selected element. To set a folder where all baked textures will be stored, set the path in the Output group on the General Settings rollout.
Target Map Slot
Display all Map Types available to the materials assigned to the objects selected minus the ones already slated for output in the current Render To Texture session.

If more than one object is selected the all map types common to all the selected objects will be listed. If you choose to Create New Baked, then the slots for the new baked material type will be displayed.

Element Type
This read-only field displays the type of element, such as CompleteMap, that you specified when you added the element.

By default, the element name is the same as its type, but you can change it using the Name field. Element Type remains constant.

Element Background
Lets you set the background color of the rendered output for the highlighted element.
Use Automatic Map Size
When on, sets the texture size automatically, using the values on the General Settings rollout. When off, the texture is the size specified by the following controls in this rollout. Default=off.
Width/Height
Let you specify dimensions for the texture. Range=0 to 8192. Default=256.
Note: Increasing texture resolution increases render time.

To force the texture to be square, often a requirement with real–time 3D rendering engines, click the lock button next to Height.

Preset resolution buttons (128x128, ...)
Click a button to specify a preset resolution for the texture.

Selected Element Unique Settings group

The contents of the Selected Element Unique Settings group vary depending on the active element. But the group always shows a list of toggles for various components of a scene, and by default, all toggles are on.

The following table shows which components apply to which elements (if the table shows “none,” the Selected Elements Unique settings group is not displayed):

Map Type Components
Complete Shadows
Specular Lighting

Shadows

Diffuse Lighting

Shadows

Shadows (none)
Lighting Shadows

Direct Light On

Indirect Light On

Normals Output into Normal Bump

Render Height Map into Alpha Channel

Blend Lighting

Diffuse

Specular

Reflection

Shadows

Ambient

Self-Illumination

Refraction

Alpha (none)
Height (none)
Ambient Occlusion (MR) Samples

Spread

Bright

Max Dist[ance]

Dark

Falloff

Note: The Ambient Occlusion element appears in the list only when the mental ray renderer is active.

For a description of the rendered texture elements, see Baked Texture Elements.